From 34279cbb4ea6506c3d64a62e20cd97643999ce61 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 23 Jun 2014 23:18:36 +0300 Subject: Add manual OpenGL context creation. For SDL2 set attributes for context version. For SDL1.2 in X11 create own context. For SDL1.2 and other platforms not implimented for now. Also try fallback if need to older context versions. --- src/render/graphics.h | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'src/render/graphics.h') diff --git a/src/render/graphics.h b/src/render/graphics.h index 3100971fc..2c4bc57ec 100644 --- a/src/render/graphics.h +++ b/src/render/graphics.h @@ -496,6 +496,9 @@ class Graphics notfinal bool videoInfo(); +#ifdef USE_OPENGL + virtual void createGLContext(); +#endif /** * Holds the clip area stack. */ @@ -505,10 +508,16 @@ class Graphics notfinal #ifdef USE_SDL2 SDL_Renderer *mRenderer; +#endif // USE_SDL2 #ifdef USE_OPENGL +#ifdef USE_SDL2 SDL_GLContext mGLContext; -#endif -#endif +#else // USE_SDL2 + + void *mGLContext; +#endif // USE_SDL2 +#endif // USE_OPENGL + int mBpp; bool mAlpha; bool mFullscreen; -- cgit v1.2.3-60-g2f50