From 2b4fecc8a93722d3cb080edcae436c329641937b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 3 Aug 2011 22:23:30 +0300 Subject: Fix code style and remove some unused variabled. --- src/net/ea/chathandler.cpp | 2 +- src/net/ea/guildhandler.cpp | 4 ++-- src/net/ea/inventoryhandler.cpp | 11 ++++++----- src/net/ea/loginhandler.cpp | 1 + src/net/manaserv/playerhandler.cpp | 2 +- 5 files changed, 11 insertions(+), 9 deletions(-) (limited to 'src/net') diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index 0f0b3214a..ea9d17798 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -212,7 +212,7 @@ void ChatHandler::processWhisper(Net::MessageIn &msg) } } else if (chatMsg.length() > 3 - && chatMsg.find("\302\202") == 0) + && chatMsg.find("\302\202") == 0) { chatMsg = chatMsg.erase(0, 2); if (showMsg && chatWindow) diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 163fed401..bb5cbe94b 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -423,7 +423,7 @@ void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) void GuildHandler::processGuildLeave(Net::MessageIn &msg) { std::string nick = msg.readString(24); // Name - std::string message = msg.readString(40); // Message + msg.readString(40); // Message if (taGuild) taGuild->removeMember(nick); @@ -468,7 +468,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) { std::string nick = msg.readString(24); // Name (of expulsed?) - std::string message = msg.readString(40); // Message + msg.readString(40); // Message msg.skip(24); // unused ("dummy") if (taGuild) taGuild->removeMember(nick); diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 04967b0a7..acd674d12 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -158,7 +158,8 @@ int InventoryHandler::getSlot(int eAthenaSlot) return EQUIP_POINTS[position]; } -void InventoryHandler::processPlayerInventory(Net::MessageIn &msg, bool playerInvintory) +void InventoryHandler::processPlayerInventory(Net::MessageIn &msg, + bool playerInvintory) { int index, amount, itemId, arrow; int cards[4], itemType; @@ -450,7 +451,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) { int index, amount, itemId, refine; unsigned char identified; - int cards[4]; +// int cards[4]; // Move an item into storage index = msg.readInt16() - STORAGE_OFFSET; @@ -460,7 +461,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) msg.readInt8(); // attribute refine = msg.readInt8(); for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); + msg.readInt16(); // card i if (Item *item = mStorage->getItem(index)) { @@ -583,10 +584,10 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg) void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) { - int index, equipType; + int equipType; int flag; - index = msg.readInt16() - INVENTORY_OFFSET; + msg.readInt16(); // inder val - INVENTORY_OFFSET; equipType = msg.readInt16(); flag = msg.readInt8(); diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 2bce6c251..51502895c 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -38,6 +38,7 @@ LoginHandler::LoginHandler(): mVersionResponse(false), mRegistrationEnabled(true) { + mToken.clear(); } LoginHandler::~LoginHandler() diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 1194cb9f2..ca7fe511f 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -100,7 +100,7 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) case GPMSG_PLAYER_SERVER_CHANGE: { // TODO: Implement reconnecting to another game server - std::string token = msg.readString(32); + msg.readString(32); // token std::string address = msg.readString(); int port = msg.readInt16(); logger->log("Changing server to %s:%d", address.c_str(), port); -- cgit v1.2.3-70-g09d2