From 8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 17:22:18 +0300 Subject: Remove default value from parameter colorId in Being->setSprite. --- src/net/tmwa/beinghandler.cpp | 26 ++++++++++++++++----- src/net/tmwa/beingrecv.cpp | 49 +++++++++++++++++++++++++++++---------- src/net/tmwa/charserverrecv.cpp | 51 ++++++++++++++++++++++++++++++++--------- 3 files changed, 97 insertions(+), 29 deletions(-) (limited to 'src/net/tmwa') diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 6a3e8a854..159e56fb8 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -49,12 +49,26 @@ void BeingHandler::undress(Being *const being) const { if (!being) return; - being->setSprite(SPRITE_WEAPON, 0, std::string()); - being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string()); - being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string()); - being->setSprite(SPRITE_HAIR, 0, std::string()); - being->setSprite(SPRITE_SHOES, 0, std::string()); -// being->setSprite(SPRITE_BODY, 0, "", true); + being->setSprite(SPRITE_WEAPON, + 0, + std::string(), + ItemColor_one); + being->setSprite(SPRITE_HEAD_BOTTOM, + 0, + std::string(), + ItemColor_one); + being->setSprite(SPRITE_CLOTHES_COLOR, + 0, + std::string(), + ItemColor_one); + being->setSprite(SPRITE_HAIR, + 0, + std::string(), + ItemColor_one); + being->setSprite(SPRITE_SHOES, + 0, + std::string(), + ItemColor_one); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 31b9bfdd0..8a47b1aca 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -148,21 +148,30 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true); - dstBeing->setSprite(SPRITE_FLOOR, id2, std::string()); + dstBeing->setSprite(SPRITE_FLOOR, + id2, + std::string(), + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(SPRITE_WEAPON, id, color, + dstBeing->setSprite(SPRITE_WEAPON, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, + dstBeing->setSprite(SPRITE_CLOTHES_COLOR, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, + dstBeing->setSprite(SPRITE_HEAD_BOTTOM, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -174,42 +183,58 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, // ignoring it break; case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, id, color, + dstBeing->setSprite(SPRITE_FLOOR, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, id, color, + dstBeing->setSprite(SPRITE_HAIR, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, id, color, + dstBeing->setSprite(SPRITE_SHOES, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE - dstBeing->setSprite(SPRITE_SHIELD, id, color, + dstBeing->setSprite(SPRITE_SHIELD, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: - dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, + dstBeing->setSprite(SPRITE_HEAD_TOP, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: - dstBeing->setSprite(SPRITE_HEAD_MID, id, color, + dstBeing->setSprite(SPRITE_HEAD_MID, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: - dstBeing->setSprite(SPRITE_ROBE, id, color, + dstBeing->setSprite(SPRITE_ROBE, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: - dstBeing->setSprite(SPRITE_EVOL2, id, color, + dstBeing->setSprite(SPRITE_EVOL2, + id, + color, ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index c599f17af..7c638882e 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -126,13 +126,15 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, { tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, - std::string()); + std::string(), + ItemColor_one); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + ItemDB::get(-hairStyle).getDyeColorsString(hairColor), + ItemColor_one); } tempPlayer->setHairColor(hairColor); @@ -148,15 +150,42 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string()); - tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string()); - tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string()); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string()); - tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string()); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string()); + tempPlayer->setSprite(SPRITE_HAIR, + shoes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_SHOES, + gloves, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_SHIELD, + cape, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_TOP, + misc1, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_WEAPON, + bottomClothes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_FLOOR, + shield, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, + hat, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, + topClothes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_MID, + misc2, + std::string(), + ItemColor_one); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); -- cgit v1.2.3-70-g09d2