From 2cdf1b18d5593dfecacfc7b2e113c404dc64d1f4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Sep 2014 12:20:58 +0300 Subject: Use skill type struct in skill info. --- src/net/tmwa/skillhandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/net/tmwa/skillhandler.cpp') diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp index 8b0d6f662..65f86d4bc 100644 --- a/src/net/tmwa/skillhandler.cpp +++ b/src/net/tmwa/skillhandler.cpp @@ -109,7 +109,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) for (int k = 0; k < skillCount; k++) { const int skillId = msg.readInt16(); - const int inf = msg.readInt16(); + const SkillType::SkillType inf = static_cast( + msg.readInt16()); msg.skip(2); // skill pool flags const int level = msg.readInt16(); msg.readInt16(); // sp -- cgit v1.2.3-60-g2f50