From 653447ca463eaf573e7123896155b538b8dec869 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 26 Aug 2015 16:07:42 +0300 Subject: Move receive code from gamehandler into separate file. --- src/net/tmwa/gamerecv.cpp | 66 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/net/tmwa/gamerecv.cpp (limited to 'src/net/tmwa/gamerecv.cpp') diff --git a/src/net/tmwa/gamerecv.cpp b/src/net/tmwa/gamerecv.cpp new file mode 100644 index 000000000..b7cf5175c --- /dev/null +++ b/src/net/tmwa/gamerecv.cpp @@ -0,0 +1,66 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/tmwa/gamerecv.h" + +#include "client.h" +#include "logger.h" + +#include "being/localplayer.h" + +#include "net/ea/token.h" + +#include "net/tmwa/loginhandler.h" +#include "net/tmwa/messageout.h" +#include "net/tmwa/network.h" +#include "net/tmwa/protocol.h" + +#include "debug.h" + +namespace TmwAthena +{ + +extern ServerInfo mapServer; + +void GameRecv::processMapLogin(Net::MessageIn &msg) +{ + unsigned char direction; + uint16_t x, y; + msg.readInt32("tick"); + msg.readCoordinates(x, y, direction, "position"); + msg.readInt16("unknown?"); + logger->log("Protocol: Player start position: (%d, %d)," + " Direction: %d", x, y, direction); + + mLastHost &= 0xffffff; + + Network *const network = Network::mInstance; + if (network) + network->pauseDispatch(); + + // Switch now or we'll have problems + client->setState(STATE_GAME); + if (localPlayer) + localPlayer->setTileCoords(x, y); +} + +} // namespace TmwAthena -- cgit v1.2.3-70-g09d2