From f4792bc06f21335fc2d1171d937ea7645ca0c253 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 18 Mar 2011 22:13:37 +0200 Subject: Fix most conversions except manaserv net code and some other code. --- src/net/manaserv/playerhandler.cpp | 4 ++-- src/net/manaserv/playerhandler.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/net/manaserv') diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 9ea030862..292915581 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -340,7 +340,7 @@ void PlayerHandler::stopAttack() } -void PlayerHandler::emote(int emoteId _UNUSED_) +void PlayerHandler::emote(Uint8 emoteId _UNUSED_) { // TODO } @@ -359,7 +359,7 @@ void PlayerHandler::decreaseAttribute(int attr) gameServerConnection->send(msg); } -void PlayerHandler::increaseSkill(int skillId _UNUSED_) +void PlayerHandler::increaseSkill(unsigned short skillId _UNUSED_) { // Not used atm } diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h index 7b75b88cb..79909d31c 100644 --- a/src/net/manaserv/playerhandler.h +++ b/src/net/manaserv/playerhandler.h @@ -54,11 +54,11 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler void attack(int id, bool keep = false); void stopAttack(); - void emote(int emoteId); + void emote(Uint8 emoteId); void increaseAttribute(int attr); void decreaseAttribute(int attr); - void increaseSkill(int skillId); + void increaseSkill(unsigned short skillId); void pickUp(FloorItem *floorItem); void setDirection(char direction); -- cgit v1.2.3-60-g2f50