From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/net/manaserv/guildhandler.cpp | 360 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 360 insertions(+) create mode 100644 src/net/manaserv/guildhandler.cpp (limited to 'src/net/manaserv/guildhandler.cpp') diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp new file mode 100644 index 000000000..26af3eff1 --- /dev/null +++ b/src/net/manaserv/guildhandler.cpp @@ -0,0 +1,360 @@ +/* + * The Mana Client + * Copyright (C) 2008-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/manaserv/guildhandler.h" + +#include "event.h" +#include "guild.h" +#include "log.h" +#include "localplayer.h" +#include "channel.h" +#include "channelmanager.h" + +#include "gui/widgets/channeltab.h" +#include "gui/chat.h" +#include "gui/socialwindow.h" + +#include "net/messagein.h" +#include "net/net.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/messagein.h" +#include "net/manaserv/messageout.h" +#include "net/manaserv/protocol.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include + +extern Net::GuildHandler *guildHandler; + +namespace ManaServ +{ + +extern Connection *chatServerConnection; + +GuildHandler::GuildHandler() +{ + static const Uint16 _messages[] = + { + CPMSG_GUILD_CREATE_RESPONSE, + CPMSG_GUILD_INVITE_RESPONSE, + CPMSG_GUILD_ACCEPT_RESPONSE, + CPMSG_GUILD_GET_MEMBERS_RESPONSE, + CPMSG_GUILD_UPDATE_LIST, + CPMSG_GUILD_INVITED, + CPMSG_GUILD_REJOIN, + CPMSG_GUILD_QUIT_RESPONSE, + 0 + }; + handledMessages = _messages; + + guildHandler = this; +} + +void GuildHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case CPMSG_GUILD_CREATE_RESPONSE: + { + logger->log1("Received CPMSG_GUILD_CREATE_RESPONSE"); + if (msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge guild was created + SERVER_NOTICE(_("Guild created.")) + joinedGuild(msg); + } + else + { + SERVER_NOTICE(_("Error creating guild.")) + } + } break; + + case CPMSG_GUILD_INVITE_RESPONSE: + { + logger->log1("Received CPMSG_GUILD_INVITE_RESPONSE"); + if (msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge invite was sent + SERVER_NOTICE(_("Invite sent.")) + } + } break; + + case CPMSG_GUILD_ACCEPT_RESPONSE: + { + logger->log1("Received CPMSG_GUILD_ACCEPT_RESPONSE"); + if (msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge accepted into guild + joinedGuild(msg); + } + } break; + + case CPMSG_GUILD_GET_MEMBERS_RESPONSE: + { + logger->log1("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); + if (msg.readInt8() == ERRMSG_OK) + { + std::string name; + bool online; + Guild *guild; + GuildMember *member; + + short guildId = msg.readInt16(); + guild = player_node->getGuild(guildId); + + if (!guild) + return; + + guild->clearMembers(); + + while (msg.getUnreadLength()) + { + name = msg.readString(); + online = msg.readInt8(); + if (name != "") + { + member = guild->addMember(name); + member->setOnline(online); + } + } + } + } break; + + case CPMSG_GUILD_UPDATE_LIST: + { + logger->log1("Received CPMSG_GUILD_UPDATE_LIST"); + short guildId = msg.readInt16(); + std::string name = msg.readString(); + char eventId = msg.readInt8(); + GuildMember *member; + + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + switch(eventId) + { + case GUILD_EVENT_NEW_PLAYER: + member = guild->addMember(name); + member->setOnline(true); + break; + + case GUILD_EVENT_LEAVING_PLAYER: + guild->removeMember(name); + break; + + case GUILD_EVENT_ONLINE_PLAYER: + member = guild->getMember(name); + if (member) + { + member->setOnline(true); + } + break; + + case GUILD_EVENT_OFFLINE_PLAYER: + member = guild->getMember(name); + if (member) + { + member->setOnline(false); + } + break; + + default: + logger->log1("Invalid guild event"); + } + } + } break; + + case CPMSG_GUILD_INVITED: + { + logger->log1("Received CPMSG_GUILD_INVITED"); + std::string inviterName = msg.readString(); + std::string guildName = msg.readString(); + int guildId = msg.readInt16(); + + // Open a dialog asking if the player accepts joining the guild. + socialWindow->showGuildInvite(guildName, guildId, inviterName); + } break; + + case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE: + { + logger->log1("Received CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // promotion succeeded + SERVER_NOTICE(_("Member was promoted successfully.")) + } + else + { + // promotion failed + SERVER_NOTICE(_("Failed to promote member.")) + } + } + + case CPMSG_GUILD_REJOIN: + { + logger->log1("Received CPMSG_GUILD_REJOIN"); + + joinedGuild(msg); + } break; + + case CPMSG_GUILD_QUIT_RESPONSE: + { + logger->log1("Received CPMSG_GUILD_QUIT_RESPONSE"); + + if (msg.readInt8() == ERRMSG_OK) + { + // Must remove tab first, as it wont find the guild + // name after its removed from the player + int guildId = msg.readInt16(); + Guild *guild = player_node->getGuild(guildId); + if (guild) + { + Channel *channel = channelManager->findByName( + guild->getName()); + channelManager->removeChannel(channel); + player_node->removeGuild(guildId); + } + } + } break; + default: break; + } +} + +void GuildHandler::joinedGuild(Net::MessageIn &msg) +{ + std::string guildName = msg.readString(); + short guildId = msg.readInt16(); + short permissions = msg.readInt16(); + short channelId = msg.readInt16(); + std::string announcement = msg.readString(); + + // Add guild to player + Guild *guild = Guild::getGuild(guildId); + guild->setName(guildName); + guild->setRights(permissions); + player_node->addGuild(guild); + Net::getGuildHandler()->memberList(guildId); + + // Automatically create the guild channel + // COMMENT: Should this go here?? + Channel *channel = new Channel(channelId, guildName, announcement); + channelManager->addChannel(channel); + channel->getTab()->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), + BY_CHANNEL); +} + +void GuildHandler::create(const std::string &name) +{ + MessageOut msg(PCMSG_GUILD_CREATE); + msg.writeString(name); + chatServerConnection->send(msg); +} + +void GuildHandler::invite(int guildId, const std::string &name) +{ + MessageOut msg(PCMSG_GUILD_INVITE); + msg.writeInt16(guildId); + msg.writeString(name); + chatServerConnection->send(msg); +} + +void GuildHandler::invite(int guildId, Being *being) +{ + invite(guildId, being->getName()); +} + +void GuildHandler::inviteResponse(int guildId _UNUSED_, bool response _UNUSED_) +{ + /*MessageOut msg(PCMSG_GUILD_ACCEPT); + msg.writeString(name); + chatServerConnection->send(msg);*/ +} + +void GuildHandler::leave(int guildId) +{ + MessageOut msg(PCMSG_GUILD_QUIT); + msg.writeInt16(guildId); + chatServerConnection->send(msg); +} + +void GuildHandler::kick(GuildMember *member _UNUSED_, + std::string reason _UNUSED_) +{ + // TODO +} + +void GuildHandler::chat(int guildId _UNUSED_, const std::string &text _UNUSED_) +{ + // TODO +} + +void GuildHandler::memberList(int guildId) +{ + MessageOut msg(PCMSG_GUILD_GET_MEMBERS); + msg.writeInt16(guildId); + chatServerConnection->send(msg); +} + +void GuildHandler::info(int guildId _UNUSED_) +{ + // TODO +} + +void GuildHandler::changeMemberPostion(GuildMember *member _UNUSED_, + int level _UNUSED_) +{ + /*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER); + msg.writeInt16(guildId); + msg.writeString(name); + msg.writeInt8(level); + chatServerConnection->send(msg);*/ +} + +void GuildHandler::requestAlliance(int guildId _UNUSED_, + int otherGuildId _UNUSED_) +{ + // TODO +} + +void GuildHandler::requestAllianceResponse(int guildId _UNUSED_, + int otherGuildId _UNUSED_, + bool response _UNUSED_) +{ + // TODO +} + +void GuildHandler::endAlliance(int guildId _UNUSED_, int otherGuildId _UNUSED_) +{ + // TODO +} + +void GuildHandler::changeNotice(int guildId _UNUSED_, + std::string msg1 _UNUSED_, + std::string msg2 _UNUSED_) +{ + // TODO +} + +} // namespace ManaServ -- cgit v1.2.3-60-g2f50