From 025e9b12601079e7aeaaaa25225e9dadc376240a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 17:51:01 +0300 Subject: Remove default value from parameter isItemSprite in Being->setSprite. --- src/net/eathena/beinghandler.cpp | 45 ++++++++++++++++++++++----------- src/net/eathena/beingrecv.cpp | 51 +++++++++++++++++++++++++------------- src/net/eathena/charserverrecv.cpp | 33 ++++++++++++++++-------- 3 files changed, 86 insertions(+), 43 deletions(-) (limited to 'src/net/eathena') diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 19789f802..3274c56ee 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -54,77 +54,92 @@ void BeingHandler::undress(Being *const being) const 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_SHIELD, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_FLOOR, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_ROBE, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_EVOL2, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_EVOL3, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_EVOL4, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_EVOL5, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_EVOL6, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); } void BeingHandler::requestRanks(const RankT rank) const diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index ea84fe0d0..93fad8f4d 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -164,12 +164,14 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", itemColor, - IsWeapon_true); + IsWeapon_true, + IsTempSprite_false); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -178,7 +180,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -187,7 +190,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -197,7 +201,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -216,7 +221,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -225,7 +231,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -234,7 +241,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -243,7 +251,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -252,7 +261,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -261,7 +271,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -270,7 +281,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -279,7 +291,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; @@ -288,7 +301,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); break; @@ -297,7 +311,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); break; @@ -306,7 +321,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); break; @@ -315,7 +331,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); break; diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 67917cfd8..817d21da6 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -133,7 +133,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true); + IsWeapon_true, + IsTempSprite_false); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -151,7 +152,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); } else { @@ -160,7 +162,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( color), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); } const uint16_t look = msg.readInt16("clothes color"); @@ -193,42 +196,50 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) -- cgit v1.2.3-70-g09d2