From 5ce3ea5e8377a1f9898dc08b6cc7f3a9679f4232 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 21 Sep 2014 15:19:48 +0300 Subject: Restore mercenary stats if it was respawned. --- src/net/eathena/mercenaryhandler.cpp | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) (limited to 'src/net/eathena/mercenaryhandler.cpp') diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp index 0726f5281..d197b6101 100644 --- a/src/net/eathena/mercenaryhandler.cpp +++ b/src/net/eathena/mercenaryhandler.cpp @@ -110,19 +110,15 @@ void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg) msg.readInt32("calls"); msg.readInt32("kills"); const int range = msg.readInt16("attack range"); - if (dstBeing) + if (dstBeing && localPlayer) { - dstBeing->setName(name); + MercenaryInfo *const mercenary = new MercenaryInfo; + mercenary->id = dstBeing->getId(); + mercenary->name = name; + PlayerInfo::setMercenary(mercenary); + PlayerInfo::setMercenaryBeing(dstBeing); dstBeing->setLevel(level); dstBeing->setAttackRange(range); - dstBeing->setOwner(localPlayer); - if (localPlayer) - { - MercenaryInfo *const mercenary = new MercenaryInfo; - mercenary->id = dstBeing->getId(); - mercenary->name = name; - PlayerInfo::setMercenary(mercenary); - } } } -- cgit v1.2.3-60-g2f50