From 3b537e109df901df3da4c706f827c8d3d39a7238 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Jun 2012 19:34:08 +0300 Subject: Add basic support for eathena stable. Can register, create char, connect to map server and get map info. --- src/net/eathena/inventoryhandler.cpp | 207 +++++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 src/net/eathena/inventoryhandler.cpp (limited to 'src/net/eathena/inventoryhandler.cpp') diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp new file mode 100644 index 000000000..b7841f940 --- /dev/null +++ b/src/net/eathena/inventoryhandler.cpp @@ -0,0 +1,207 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/eathena/inventoryhandler.h" + +#include "logger.h" + +#include "net/messagein.h" + +#include "net/eathena/protocol.h" + +#include "net/ea/eaprotocol.h" + +#include "debug.h" + +extern Net::InventoryHandler *inventoryHandler; + +namespace EAthena +{ + +InventoryHandler::InventoryHandler() +{ + static const uint16_t _messages[] = + { + SMSG_PLAYER_INVENTORY, + SMSG_PLAYER_INVENTORY_ADD, + SMSG_PLAYER_INVENTORY_REMOVE, + SMSG_PLAYER_INVENTORY_USE, + SMSG_ITEM_USE_RESPONSE, + SMSG_PLAYER_STORAGE_ITEMS, + SMSG_PLAYER_STORAGE_EQUIP, + SMSG_PLAYER_STORAGE_STATUS, + SMSG_PLAYER_STORAGE_ADD, + SMSG_PLAYER_STORAGE_REMOVE, + SMSG_PLAYER_STORAGE_CLOSE, + SMSG_PLAYER_EQUIPMENT, + SMSG_PLAYER_EQUIP, + SMSG_PLAYER_UNEQUIP, + SMSG_PLAYER_ARROW_EQUIP, + SMSG_PLAYER_ATTACK_RANGE, + 0 + }; + handledMessages = _messages; + inventoryHandler = this; +} + +InventoryHandler::~InventoryHandler() +{ +} + +void InventoryHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_PLAYER_INVENTORY: + case SMSG_PLAYER_STORAGE_ITEMS: + processPlayerInventory(msg, msg.getId() == SMSG_PLAYER_INVENTORY); + break; + + case SMSG_PLAYER_STORAGE_EQUIP: + processPlayerStorageEquip(msg); + break; + + case SMSG_PLAYER_INVENTORY_ADD: + processPlayerInventoryAdd(msg); + break; + + case SMSG_PLAYER_INVENTORY_REMOVE: + processPlayerInventoryRemove(msg); + break; + + case SMSG_PLAYER_INVENTORY_USE: + processPlayerInventoryUse(msg); + break; + + case SMSG_ITEM_USE_RESPONSE: + processItemUseResponse(msg); + break; + + case SMSG_PLAYER_STORAGE_STATUS: + processPlayerStorageStatus(msg); + break; + + case SMSG_PLAYER_STORAGE_ADD: + processPlayerStorageAdd(msg); + break; + + case SMSG_PLAYER_STORAGE_REMOVE: + processPlayerStorageRemove(msg); + break; + + case SMSG_PLAYER_STORAGE_CLOSE: + processPlayerStorageClose(msg); + break; + + case SMSG_PLAYER_EQUIPMENT: + processPlayerEquipment(msg); + break; + + case SMSG_PLAYER_EQUIP: + processPlayerEquip(msg); + break; + + case SMSG_PLAYER_UNEQUIP: + processPlayerUnEquip(msg); + break; + + case SMSG_PLAYER_ATTACK_RANGE: + processPlayerAttackRange(msg); + break; + + case SMSG_PLAYER_ARROW_EQUIP: + processPlayerArrowEquip(msg); + break; + + default: + break; + } +} + +void InventoryHandler::equipItem(const Item *item) +{ + if (!item) + return; + + MessageOut outMsg(CMSG_PLAYER_EQUIP); + outMsg.writeInt16(static_cast( + item->getInvIndex() + INVENTORY_OFFSET)); + outMsg.writeInt16(0); +} + +void InventoryHandler::unequipItem(const Item *item) +{ + if (!item) + return; + + MessageOut outMsg(CMSG_PLAYER_UNEQUIP); + outMsg.writeInt16(static_cast( + item->getInvIndex() + INVENTORY_OFFSET)); +} + +void InventoryHandler::useItem(const Item *item) +{ + if (!item) + return; + + MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE); + outMsg.writeInt16(static_cast( + item->getInvIndex() + INVENTORY_OFFSET)); + outMsg.writeInt32(item->getId()); // unused +} + +void InventoryHandler::dropItem(const Item *item, int amount) +{ + if (!item) + return; + + // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?) + MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); + outMsg.writeInt16(static_cast( + item->getInvIndex() + INVENTORY_OFFSET)); + outMsg.writeInt16(static_cast(amount)); +} + +void InventoryHandler::closeStorage(int type A_UNUSED) +{ + MessageOut outMsg(CMSG_CLOSE_STORAGE); +} + +void InventoryHandler::moveItem2(int source, int slot, int amount, + int destination) +{ + if (source == Inventory::INVENTORY && destination == Inventory::STORAGE) + { + MessageOut outMsg(CMSG_MOVE_TO_STORAGE); + outMsg.writeInt16(static_cast(slot + INVENTORY_OFFSET)); + outMsg.writeInt32(amount); + } + else if (source == Inventory::STORAGE + && destination == Inventory::INVENTORY) + { + MessageOut outMsg(CSMG_MOVE_FROM_STORAGE); + outMsg.writeInt16(static_cast(slot + STORAGE_OFFSET)); + outMsg.writeInt32(amount); + } +} + +} // namespace EAthena -- cgit v1.2.3-60-g2f50