From 653447ca463eaf573e7123896155b538b8dec869 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 26 Aug 2015 16:07:42 +0300 Subject: Move receive code from gamehandler into separate file. --- src/net/eathena/gamehandler.cpp | 72 ++++++++--------------------------------- 1 file changed, 13 insertions(+), 59 deletions(-) (limited to 'src/net/eathena/gamehandler.cpp') diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp index ea8342ae3..2d4f7d20f 100644 --- a/src/net/eathena/gamehandler.cpp +++ b/src/net/eathena/gamehandler.cpp @@ -31,6 +31,9 @@ #include "net/ea/token.h" +#include "net/ea/gamerecv.h" + +#include "net/eathena/gamerecv.h" #include "net/eathena/loginhandler.h" #include "net/eathena/messageout.h" #include "net/eathena/network.h" @@ -69,33 +72,31 @@ void GameHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_MAP_LOGIN_SUCCESS: - processMapLogin(msg); + GameRecv::processMapLogin(msg); break; case SMSG_SERVER_PING: - processServerTick(msg); - // We ignore this for now - // int tick = msg.readInt32() + GameRecv::processServerTick(msg); break; case SMSG_WHO_ANSWER: - processWhoAnswer(msg); + Ea::GameRecv::processWhoAnswer(msg); break; case SMSG_CHAR_SWITCH_RESPONSE: - processCharSwitchResponse(msg); + Ea::GameRecv::processCharSwitchResponse(msg); break; case SMSG_MAP_QUIT_RESPONSE: - processMapQuitResponse(msg); + Ea::GameRecv::processMapQuitResponse(msg); break; case SMSG_MAP_ACCOUNT_ID: - processMapAccountId(msg); + GameRecv::processMapAccountId(msg); break; case SMSG_MAP_AUTH_REFUSE: - processMapAuthRefuse(msg); + GameRecv::processMapAuthRefuse(msg); break; default: @@ -123,19 +124,19 @@ void GameHandler::connect() // Change the player's ID to the account ID to match what eAthena uses if (localPlayer) { - mCharID = localPlayer->getId(); + Ea::GameRecv::mCharID = localPlayer->getId(); localPlayer->setId(token.account_ID); } else { - mCharID = BeingId_zero; + Ea::GameRecv::mCharID = BeingId_zero; } } // Send login infos createOutPacket(CMSG_MAP_SERVER_CONNECT); outMsg.writeBeingId(token.account_ID, "account id"); - outMsg.writeBeingId(mCharID, "char id"); + outMsg.writeBeingId(Ea::GameRecv::mCharID, "char id"); outMsg.writeInt32(token.session_ID1, "session key1"); outMsg.writeInt32(0, "tick"); outMsg.writeInt8(Being::genderToInt(token.sex), "sex"); @@ -180,51 +181,4 @@ void GameHandler::disconnect2() const { } -void GameHandler::processMapAccountId(Net::MessageIn &msg) -{ - // ignored, because we already know local player account id. - msg.readBeingId("account id"); -} - -void GameHandler::processMapLogin(Net::MessageIn &msg) -{ - unsigned char direction; - uint16_t x, y; - msg.readInt32("start time"); - msg.readCoordinates(x, y, direction, "position"); - msg.readInt8("x size"); - msg.readInt8("y size"); - logger->log("Protocol: Player start position: " - "(%d, %d), Direction: %d", - x, y, direction); - msg.readInt16("font"); - msg.readUInt8("sex"); - - mLastHost &= 0xffffff; - - GameHandler *const g = static_cast(gameHandler); - if (g) - { - Network *const network = g->mNetwork; - if (network) - network->pauseDispatch(); - } - - // Switch now or we'll have problems - client->setState(STATE_GAME); - if (localPlayer) - localPlayer->setTileCoords(x, y); -} - -void GameHandler::processServerTick(Net::MessageIn &msg) -{ - // ignoring - msg.readInt32("tick"); -} - -void GameHandler::processMapAuthRefuse(Net::MessageIn &msg) -{ - UNIMPLIMENTEDPACKET; - msg.readUInt8("error"); -} } // namespace EAthena -- cgit v1.2.3-60-g2f50