From 3b537e109df901df3da4c706f827c8d3d39a7238 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Jun 2012 19:34:08 +0300 Subject: Add basic support for eathena stable. Can register, create char, connect to map server and get map info. --- src/net/eathena/gamehandler.cpp | 178 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 src/net/eathena/gamehandler.cpp (limited to 'src/net/eathena/gamehandler.cpp') diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp new file mode 100644 index 000000000..387768227 --- /dev/null +++ b/src/net/eathena/gamehandler.cpp @@ -0,0 +1,178 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/eathena/gamehandler.h" + +#include "client.h" +#include "depricatedevent.h" +#include "game.h" +#include "localplayer.h" +#include "logger.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "net/eathena/loginhandler.h" +#include "net/eathena/network.h" +#include "net/eathena/protocol.h" + +#include "debug.h" + +extern Net::GameHandler *gameHandler; + +namespace EAthena +{ + +extern ServerInfo mapServer; + +GameHandler::GameHandler() +{ + static const uint16_t _messages[] = + { + SMSG_MAP_LOGIN_SUCCESS, + SMSG_SERVER_PING, + SMSG_WHO_ANSWER, + SMSG_CHAR_SWITCH_RESPONSE, + SMSG_MAP_QUIT_RESPONSE, + SMSG_MAP_CHAR_ID, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_MAP_LOGIN_SUCCESS: + processMapLogin(msg); + break; + + case SMSG_SERVER_PING: + // We ignore this for now + // int tick = msg.readInt32() + break; + + case SMSG_WHO_ANSWER: + processWhoAnswer(msg); + break; + + case SMSG_CHAR_SWITCH_RESPONSE: + processCharSwitchResponse(msg); + break; + + case SMSG_MAP_QUIT_RESPONSE: + processMapQuitResponse(msg); + break; + + case SMSG_MAP_CHAR_ID: + processMapCharId(msg); + default: + break; + } +} + +void GameHandler::mapLoadedEvent() +{ + MessageOut outMsg(CMSG_MAP_LOADED); +} + +void GameHandler::connect() +{ + if (!mNetwork) + return; + + mNetwork->connect(mapServer); + + const Token &token = + static_cast(Net::getLoginHandler())->getToken(); + + + if (Client::getState() == STATE_CONNECT_GAME) + { + // Change the player's ID to the account ID to match what eAthena uses + if (player_node) + { + mCharID = player_node->getId(); + player_node->setId(token.account_ID); + } + else + { + mCharID = 0; + } + } + + // Send login infos + MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); + outMsg.writeInt32(token.account_ID); + outMsg.writeInt32(mCharID); + outMsg.writeInt32(token.session_ID1); + outMsg.writeInt32(token.session_ID2); + outMsg.writeInt8(Being::genderToInt(token.sex)); + +/* + if (player_node) + { + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(token.account_ID); + } +*/ + // We get 4 useless bytes before the real answer comes in (what are these?) +// mNetwork->skip(4); +} + +bool GameHandler::isConnected() +{ + if (!mNetwork) + return false; + return mNetwork->isConnected(); +} + +void GameHandler::disconnect() +{ + if (mNetwork) + mNetwork->disconnect(); +} + +void GameHandler::quit() +{ + MessageOut outMsg(CMSG_CLIENT_QUIT); +} + +void GameHandler::ping(int tick) +{ + MessageOut msg(CMSG_CLIENT_PING); + msg.writeInt32(tick); +} + +void GameHandler::disconnect2() +{ + MessageOut outMsg(CMSG_CLIENT_DISCONNECT); +} + +void GameHandler::processMapCharId(Net::MessageIn &msg) +{ + msg.readInt32(); // char id +} + +} // namespace EAthena -- cgit v1.2.3-60-g2f50