From 36ba43d6ea38062b17f7e63ef659962bfc51c64d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 6 Jun 2017 23:34:34 +0300 Subject: Fix clang-tidy check readability-implicit-bool-cast. --- src/net/eathena/charserverrecv.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/net/eathena/charserverrecv.cpp') diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 90e9618a1..fbeaf7f29 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -77,7 +77,7 @@ namespace CharServerRecv void CharServerRecv::readPlayerData(Net::MessageIn &msg, Net::Character *const character) { - if (!character) + if (character == nullptr) return; const Token &token = @@ -202,7 +202,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, if (packetVersion >= 20110928) msg.readInt32("slot change"); if (packetVersion >= 20111025) - tempPlayer->setRename(msg.readInt32("rename (inverse)")); + tempPlayer->setRename(msg.readInt32("rename (inverse)") != 0); uint8_t gender = 99U; if (packetVersion >= 20141016) gender = CAST_U8(msg.readUInt8("gender")); @@ -238,7 +238,7 @@ void CharServerRecv::processCharLogin(Net::MessageIn &msg) Net::Character *const character = new Net::Character; readPlayerData(msg, character); charServerHandler->mCharacters.push_back(character); - if (character->dummy) + if (character->dummy != nullptr) { logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); @@ -290,7 +290,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) charServerHandler->clear(); charServerHandler->updateCharSelectDialog(); - if (network) + if (network != nullptr) network->disconnect(); client->setState(State::CONNECT_GAME); BLOCK_END("CharServerRecv::processCharMapInfo") @@ -302,7 +302,7 @@ void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) ServerInfo &server = mapServer; BLOCK_START("CharServerRecv::processChangeMapServer") const GameHandler *const gh = static_cast(gameHandler); - if (!gh || !network) + if ((gh == nullptr) || (network == nullptr)) { BLOCK_END("CharServerRecv::processChangeMapServer") return; @@ -323,7 +323,7 @@ void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) network->disconnect(); client->setState(State::CHANGE_MAP); - if (localPlayer) + if (localPlayer != nullptr) { localPlayer->setTileCoords(x, y); localPlayer->setMap(nullptr); @@ -374,7 +374,7 @@ void CharServerRecv::processCharCreate(Net::MessageIn &msg) charServerHandler->updateCharSelectDialog(); // Close the character create dialog - if (charServerHandler->mCharCreateDialog) + if (charServerHandler->mCharCreateDialog != nullptr) { charServerHandler->mCharCreateDialog->scheduleDelete(); charServerHandler->mCharCreateDialog = nullptr; @@ -384,7 +384,7 @@ void CharServerRecv::processCharCreate(Net::MessageIn &msg) void CharServerRecv::processCharCheckRename(Net::MessageIn &msg) { - if (msg.readInt16("flag")) + if (msg.readInt16("flag") != 0) { createOutPacket(CMSG_CHAR_RENAME); outMsg.writeBeingId(mRenameId, "char id"); @@ -409,7 +409,7 @@ void CharServerRecv::processCharCheckRename(Net::MessageIn &msg) void CharServerRecv::processCharRename(Net::MessageIn &msg) { const int flag = msg.readInt16("flag"); - if (!flag) + if (flag == 0) { charServerHandler->mCharSelectDialog->setName( mRenameId, @@ -539,7 +539,7 @@ void CharServerRecv::processCharCharacters(Net::MessageIn &msg) Net::Character *const character = new Net::Character; readPlayerData(msg, character); charServerHandler->mCharacters.push_back(character); - if (character->dummy) + if (character->dummy != nullptr) { logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); -- cgit v1.2.3-70-g09d2