From b7d3acab99fe4975d4598b6c9ac1ad88edfa8506 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 Nov 2015 20:37:02 +0300 Subject: Add support for casting status effect on ground. --- src/net/eathena/beingrecv.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/net/eathena/beingrecv.cpp') diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index a85d9b3ee..a18af6b11 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -766,7 +766,7 @@ void BeingRecv::processSkillCasting(Net::MessageIn &msg) const int dstY = msg.readInt16("dst y"); const int skillId = msg.readInt16("skill id"); msg.readInt32("property"); // can be used to trigger effect - msg.readInt32("cast time"); + const int castTime = msg.readInt32("cast time"); msg.readInt8("dispossable"); if (!effectManager) @@ -786,7 +786,9 @@ void BeingRecv::processSkillCasting(Net::MessageIn &msg) } else if (dstX != 0 || dstY != 0) { // being to position - UNIMPLIMENTEDPACKET; + skillDialog->playCastingDstTileEffect(skillId, + dstX, dstY, + castTime); } } -- cgit v1.2.3-60-g2f50