From 4c6378b94a264dfa540b27b96d45fe2fcb3fbcd4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 31 Jul 2011 16:08:01 +0300 Subject: Extract shared logic from specialhandler netcode to ea namespace. --- src/net/ea/specialhandler.cpp | 238 ++++++++++++++++++++++++++++++++++++++++++ src/net/ea/specialhandler.h | 57 ++++++++++ 2 files changed, 295 insertions(+) create mode 100644 src/net/ea/specialhandler.cpp create mode 100644 src/net/ea/specialhandler.h (limited to 'src/net/ea') diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp new file mode 100644 index 000000000..33fea3b27 --- /dev/null +++ b/src/net/ea/specialhandler.cpp @@ -0,0 +1,238 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/ea/specialhandler.h" + +#include "log.h" +#include "localplayer.h" +#include "playerinfo.h" + +#include "gui/skilldialog.h" + +#include "gui/widgets/chattab.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "utils/gettext.h" + +#include "debug.h" + +/** job dependend identifiers (?) */ +#define SKILL_BASIC 0x0001 +#define SKILL_WARP 0x001b +#define SKILL_STEAL 0x0032 +#define SKILL_ENVENOM 0x0034 + +/** basic skills identifiers */ +#define BSKILL_TRADE 0x0000 +#define BSKILL_EMOTE 0x0001 +#define BSKILL_SIT 0x0002 +#define BSKILL_CREATECHAT 0x0003 +#define BSKILL_JOINPARTY 0x0004 +#define BSKILL_SHOUT 0x0005 +#define BSKILL_PK 0x0006 // ?? +#define BSKILL_SETALLIGN 0x0007 // ?? + +/** reasons why action failed */ +#define RFAIL_SKILLDEP 0x00 +#define RFAIL_INSUFSP 0x01 +#define RFAIL_INSUFHP 0x02 +#define RFAIL_NOMEMO 0x03 +#define RFAIL_SKILLDELAY 0x04 +#define RFAIL_ZENY 0x05 +#define RFAIL_WEAPON 0x06 +#define RFAIL_REDGEM 0x07 +#define RFAIL_BLUEGEM 0x08 +#define RFAIL_OVERWEIGHT 0x09 +#define RFAIL_GENERIC 0x0a + +/** should always be zero if failed */ +#define SKILL_FAILED 0x00 + +namespace Ea +{ + +SpecialHandler::SpecialHandler() +{ +} + +void SpecialHandler::use(int id A_UNUSED) +{ + // TODO +} + +void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) +{ + msg.readInt16(); // length + const int skillCount = (msg.getLength() - 4) / 37; + + for (int k = 0; k < skillCount; k++) + { + int skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.skip(2); // unused + int level = msg.readInt16(); + msg.readInt16(); // sp + msg.readInt16(); // range + msg.skip(24); // unused + int up = msg.readInt8(); + + PlayerInfo::setStatBase(skillId, level); + if (skillDialog) + { + if (!skillDialog->setModifiable(skillId, up)) + skillDialog->addSkill(skillId, level, up); + } + } +} + +void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) +{ + const int skillId = msg.readInt16(); + const int level = msg.readInt16(); + msg.readInt16(); // sp + msg.readInt16(); // range + int up = msg.readInt8(); + + PlayerInfo::setStatBase(skillId, level); + if (skillDialog) + { + if (!skillDialog->setModifiable(skillId, up)) + skillDialog->addSkill(skillId, level, up); + } +} + +void SpecialHandler::processSkillFailed(Net::MessageIn &msg) +{ + // Action failed (ex. sit because you have not reached the + // right level) + const int skillId = msg.readInt16(); + const short bskill = msg.readInt16(); + msg.readInt16(); // btype + char success = msg.readInt8(); + char reason = msg.readInt8(); + if (success != SKILL_FAILED && bskill == BSKILL_EMOTE) + logger->log("Action: %d/%d", bskill, success); + + std::string txt; + if (success == SKILL_FAILED && skillId == SKILL_BASIC) + { + if (player_node && bskill == BSKILL_EMOTE + && reason == RFAIL_SKILLDEP) + { + player_node->stopAdvert(); + } + + switch (bskill) + { + case BSKILL_TRADE: + txt = _("Trade failed!"); + break; + case BSKILL_EMOTE: + txt = _("Emote failed!"); + break; + case BSKILL_SIT: + txt = _("Sit failed!"); + break; + case BSKILL_CREATECHAT: + txt = _("Chat creating failed!"); + break; + case BSKILL_JOINPARTY: + txt = _("Could not join party!"); + break; + case BSKILL_SHOUT: + txt = _("Cannot shout!"); + break; + default: + logger->log("QQQ SMSG_SKILL_FAILED: bskill " + + toString(bskill)); + break; + } + + txt += " "; + + switch (reason) + { + case RFAIL_SKILLDEP: + txt += _("You have not yet reached a high enough " + "lvl!"); + break; + case RFAIL_INSUFHP: + txt += _("Insufficient HP!"); + break; + case RFAIL_INSUFSP: + txt += _("Insufficient SP!"); + break; + case RFAIL_NOMEMO: + txt += _("You have no memos!"); + break; + case RFAIL_SKILLDELAY: + txt += _("You cannot do that right now!"); + break; + case RFAIL_ZENY: + txt += _("Seems you need more money... ;-)"); + break; + case RFAIL_WEAPON: + txt += _("You cannot use this skill with that " + "kind of weapon!"); + break; + case RFAIL_REDGEM: + txt += _("You need another red gem!"); + break; + case RFAIL_BLUEGEM: + txt += _("You need another blue gem!"); + break; + case RFAIL_OVERWEIGHT: + txt += _("You're carrying to much to do this!"); + break; + default: + txt += _("Huh? What's that?"); + logger->log("QQQ SMSG_SKILL_FAILED: reason " + + toString(reason)); + break; + } + } + else + { + switch (skillId) + { + case SKILL_WARP : + txt = _("Warp failed..."); + break; + case SKILL_STEAL : + txt = _("Could not steal anything..."); + break; + case SKILL_ENVENOM : + txt = _("Poison had no effect..."); + break; + default: + logger->log("QQQ SMSG_SKILL_FAILED: skillId " + + toString(skillId)); + break; + } + } + + if (localChatTab) + localChatTab->chatLog(txt); +} +} // namespace Ea diff --git a/src/net/ea/specialhandler.h b/src/net/ea/specialhandler.h new file mode 100644 index 000000000..06e8f8893 --- /dev/null +++ b/src/net/ea/specialhandler.h @@ -0,0 +1,57 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef NET_EA_SKILLHANDLER_H +#define NET_EA_SKILLHANDLER_H + +#include "net/messagein.h" +#include "net/net.h" +#include "net/specialhandler.h" + +#ifdef __GNUC__ +#define A_UNUSED __attribute__ ((unused)) +#else +#define A_UNUSED +#endif + +namespace Ea +{ + +class SpecialHandler : public Net::SpecialHandler +{ + public: + SpecialHandler(); + + void handleMessage(Net::MessageIn &msg); + + void use(int id); + + void processPlayerSkills(Net::MessageIn &msg); + + void processPlayerSkillUp(Net::MessageIn &msg); + + void processSkillFailed(Net::MessageIn &msg); +}; + +} // namespace Ea + +#endif // NET_EA_SKILLHANDLER_H -- cgit v1.2.3-70-g09d2