From 2cdf1b18d5593dfecacfc7b2e113c404dc64d1f4 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Fri, 5 Sep 2014 12:20:58 +0300
Subject: Use skill type struct in skill info.

---
 src/net/ea/skillhandler.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

(limited to 'src/net/ea')

diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index f3c2a6982..8a7f42d82 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -88,8 +88,11 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
     PlayerInfo::setSkillLevel(skillId, level);
     if (skillDialog)
     {
-        if (!skillDialog->updateSkill(skillId, range, up, 0))
-            skillDialog->addSkill(skillId, "", level, range, up, 0);
+        if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown))
+        {
+            skillDialog->addSkill(skillId, "", level,
+                range, up, SkillType::Unknown);
+        }
     }
 }
 
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