From 962f182fcc989ec587282e44f889188ce241ba31 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Sep 2012 14:05:30 +0300 Subject: Add const to more classes. --- src/net/ea/guildhandler.cpp | 100 ++++++++++++++++++++++---------------------- 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'src/net/ea/guildhandler.cpp') diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index fb14540cb..9d4126106 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -71,7 +71,7 @@ bool GuildHandler::isSupported() void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) { - int flag = msg.readInt8(); + const int flag = msg.readInt8(); switch (flag) { @@ -104,14 +104,14 @@ void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) { - int guildId = msg.readInt32(); - int emblem = msg.readInt32(); - int posMode = msg.readInt32(); + const int guildId = msg.readInt32(); + const int emblem = msg.readInt32(); + const int posMode = msg.readInt32(); msg.readInt32(); // Unused msg.readInt8(); // Unused std::string guildName = msg.readString(24); - Guild *g = Guild::getGuild(static_cast(guildId)); + Guild *const g = Guild::getGuild(static_cast(guildId)); if (!g) return; @@ -140,12 +140,12 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) { - int accountId = msg.readInt32(); // Account ID - int charId = msg.readInt32(); // Char ID - int online = msg.readInt32(); // Flag + const int accountId = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + const int online = msg.readInt32(); // Flag if (taGuild) { - GuildMember *m = taGuild->getMember(accountId, charId); + GuildMember *const m = taGuild->getMember(accountId, charId); if (m) m->setOnline(online); } @@ -158,13 +158,13 @@ void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) { - int guildId = msg.readInt32(); // Guild ID - int level = msg.readInt32(); // Guild level - int members = msg.readInt32(); // 'Connect member' - int maxMembers = msg.readInt32(); // 'Max member' - int avgLevel = msg.readInt32(); // Average level - int exp = msg.readInt32(); // Exp - int nextExp = msg.readInt32(); // Next exp + const int guildId = msg.readInt32(); // Guild ID + const int level = msg.readInt32(); // Guild level + const int members = msg.readInt32(); // 'Connect member' + const int maxMembers = msg.readInt32(); // 'Max member' + const int avgLevel = msg.readInt32(); // Average level + const int exp = msg.readInt32(); // Exp + const int nextExp = msg.readInt32(); // Next exp msg.skip(16); // 0 unused std::string name = msg.readString(24); // Name std::string master = msg.readString(24); // Master's name @@ -192,7 +192,7 @@ void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) castle.c_str()), BY_SERVER); } - Guild *g = Guild::getGuild(static_cast(guildId)); + Guild *const g = Guild::getGuild(static_cast(guildId)); if (!g) return; g->setName(name); @@ -200,10 +200,10 @@ void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) { - int length = msg.readInt16(); + const int length = msg.readInt16(); if (length < 4) return; - int count = (length - 4) / 32; + const int count = (length - 4) / 32; for (int i = 0; i < count; i++) { @@ -215,10 +215,10 @@ void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) void GuildHandler::processGuildMemberList(Net::MessageIn &msg) { - int length = msg.readInt16(); + const int length = msg.readInt16(); if (length < 4) return; - int count = (length - 4) / 104; + const int count = (length - 4) / 104; if (!taGuild) { logger->log1("!taGuild"); @@ -229,20 +229,20 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) for (int i = 0; i < count; i++) { - int id = msg.readInt32(); // Account ID - int charId = msg.readInt32(); // Char ID + const int id = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID msg.readInt16(); // Hair msg.readInt16(); // Hair color - int gender = msg.readInt16(); // Gender - int race = msg.readInt16(); // Class - int level = msg.readInt16(); // Level - int exp = msg.readInt32(); // Exp - int online = msg.readInt32(); // Online - int pos = msg.readInt32(); // Position + const int gender = msg.readInt16(); // Gender + const int race = msg.readInt16(); // Class + const int level = msg.readInt16(); // Level + const int exp = msg.readInt32(); // Exp + const int online = msg.readInt32(); // Online + const int pos = msg.readInt32(); // Position msg.skip(50); // 0 unused std::string name = msg.readString(24); // Name - GuildMember *m = taGuild->addMember(id, charId, name); + GuildMember *const m = taGuild->addMember(id, charId, name); if (m) { m->setOnline(online); @@ -255,7 +255,7 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) m->setRace(race); if (actorSpriteManager) { - Being *being = actorSpriteManager->findBeingByName( + Being *const being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) { @@ -285,14 +285,14 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) return; } - int length = msg.readInt16(); + const int length = msg.readInt16(); if (length < 4) return; - int count = (length - 4) / 28; + const int count = (length - 4) / 28; for (int i = 0; i < count; i++) { - int id = msg.readInt32(); // ID + const int id = msg.readInt32(); // ID std::string name = msg.readString(24); // Position name taGuild->addPos(id, name); } @@ -300,10 +300,10 @@ void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) { - int length = msg.readInt16(); + const int length = msg.readInt16(); if (length < 4) return; - int count = (length - 4) / 16; + const int count = (length - 4) / 16; for (int i = 0; i < count; i++) { @@ -327,12 +327,12 @@ void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) { msg.readInt16(); // Always 16 - int accountId = msg.readInt32(); // Account ID - int charId = msg.readInt32(); // Char ID - int pos = msg.readInt32(); // Position + const int accountId = msg.readInt32(); // Account ID + const int charId = msg.readInt32(); // Char ID + const int pos = msg.readInt32(); // Position if (taGuild) { - GuildMember *m = taGuild->getMember(accountId, charId); + GuildMember *const m = taGuild->getMember(accountId, charId); if (m) m->setPos(pos); } @@ -340,7 +340,7 @@ void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) void GuildHandler::processGuildEmblem(Net::MessageIn &msg) { - int length = msg.readInt16(); + const int length = msg.readInt16(); msg.readInt32(); // Guild ID msg.readInt32(); // Emblem ID @@ -351,8 +351,8 @@ void GuildHandler::processGuildEmblem(Net::MessageIn &msg) void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) { - int length = msg.readInt16(); - int count = (length - 6) / 37; + const int length = msg.readInt16(); + const int count = (length - 6) / 37; msg.readInt16(); // 'Skill point' @@ -384,7 +384,7 @@ void GuildHandler::processGuildNotice(Net::MessageIn &msg) void GuildHandler::processGuildInvite(Net::MessageIn &msg) { - int guildId = msg.readInt32(); + const int guildId = msg.readInt32(); std::string guildName = msg.readString(24); if (socialWindow) @@ -393,7 +393,7 @@ void GuildHandler::processGuildInvite(Net::MessageIn &msg) void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) { - int flag = msg.readInt8(); + const int flag = msg.readInt8(); if (!guildTab) return; @@ -457,7 +457,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) } if (actorSpriteManager) { - Being *b = actorSpriteManager->findBeingByName( + Being *const b = actorSpriteManager->findBeingByName( nick, Being::PLAYER); if (b) @@ -506,7 +506,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) if (actorSpriteManager) { - Being *b = actorSpriteManager->findBeingByName( + Being *const b = actorSpriteManager->findBeingByName( nick, Being::PLAYER); if (b) @@ -519,11 +519,11 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) { - int length = msg.readInt16(); + const int length = msg.readInt16(); if (length < 4) return; - int count = (length - 4) / 88; + const int count = (length - 4) / 88; for (int i = 0; i < count; i++) { @@ -535,7 +535,7 @@ void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) void GuildHandler::processGuildMessage(Net::MessageIn &msg) { - int msgLength = msg.readInt16() - 4; + const int msgLength = msg.readInt16() - 4; if (msgLength <= 0) return; -- cgit v1.2.3-60-g2f50