From eca890c92d3b43b8aae5f2c53cab49612f5efd1d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 2 May 2014 21:57:51 +0300 Subject: Add option "use same ip" for each server. By default all servers using same ip for subservers. --- src/net/ea/charserverhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/net/ea/charserverhandler.cpp') diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index d541ce09b..849fe15e1 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -242,7 +242,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg, PlayerInfo::setCharId(msg.readInt32()); GameHandler *const gh = static_cast(Net::getGameHandler()); gh->setMap(msg.readString(16)); - if (config.getBoolValue("usePersistentIP")) + if (config.getBoolValue("usePersistentIP") || client->getPersistentIp()) { msg.readInt32(); server.hostname = client->getServerName(); -- cgit v1.2.3-70-g09d2