From 21eb6aa0cc168de4e90b74e4d917df5abd81d9bb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 14 Jun 2015 21:06:46 +0300 Subject: Use CREATEWIDGET macro in buysellhandler. --- src/net/ea/buysellhandler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/net/ea/buysellhandler.cpp') diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp index 20d34bc9f..fab83e9a0 100644 --- a/src/net/ea/buysellhandler.cpp +++ b/src/net/ea/buysellhandler.cpp @@ -31,6 +31,8 @@ #include "gui/windows/buyselldialog.h" #include "gui/windows/npcselldialog.h" +#include "gui/widgets/createwidget.h" + #include "net/ea/eaprotocol.h" #include "resources/notifytypes.h" @@ -54,8 +56,7 @@ void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg) if (!BuySellDialog::isActive()) { mNpcId = msg.readBeingId("npc id"); - BuySellDialog *const dialog = new BuySellDialog(mNpcId); - dialog->postInit(); + CREATEWIDGET(BuySellDialog, mNpcId); } } @@ -65,8 +66,7 @@ void BuySellHandler::processNpcSell(Net::MessageIn &msg) const int n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { - SellDialog *const dialog = new NpcSellDialog(mNpcId); - dialog->postInit(); + SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId); dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); for (int k = 0; k < n_items; k++) -- cgit v1.2.3-60-g2f50