From 4ba35c456af28479b547f2ab2c0bd02c40c292f6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 13 Oct 2015 23:39:29 +0300 Subject: Add npc attribute what allow or prevent removing npc after out of sight. New npc attribute: allowDelete --- src/net/ea/beingrecv.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/net/ea/beingrecv.cpp') diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp index be3cc4cb9..f09979e58 100644 --- a/src/net/ea/beingrecv.cpp +++ b/src/net/ea/beingrecv.cpp @@ -64,6 +64,7 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg) // A being should be removed or has died const BeingId id = msg.readBeingId("being id"); + const uint8_t type = msg.readUInt8("remove flag"); Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) { @@ -79,7 +80,7 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg) if (dstBeing == localPlayer->getTarget()) localPlayer->stopAttack(true); - if (msg.readUInt8("dead flag?") == 1U) + if (type == 1U) { if (dstBeing->getCurrentAction() != BeingAction::DEAD) { @@ -87,6 +88,12 @@ void BeingRecv::processBeingRemove(Net::MessageIn &msg) dstBeing->recalcSpritesOrder(); } } + else if (type == 0U && dstBeing->getType() == ActorType::Npc) + { + const BeingInfo *const info = dstBeing->getInfo(); + if (!info || info->getAllowDelete()) + actorManager->destroy(dstBeing); + } else { if (dstBeing->getType() == ActorType::Player) -- cgit v1.2.3-60-g2f50