From 00cda69b883d6354f093be6ee39a7936cb798979 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 31 Aug 2013 22:42:10 +0300 Subject: move being related files into being dir. --- src/localplayer.h | 650 ------------------------------------------------------ 1 file changed, 650 deletions(-) delete mode 100644 src/localplayer.h (limited to 'src/localplayer.h') diff --git a/src/localplayer.h b/src/localplayer.h deleted file mode 100644 index 0b036d96e..000000000 --- a/src/localplayer.h +++ /dev/null @@ -1,650 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef LOCALPLAYER_H -#define LOCALPLAYER_H - -#include "actorspritelistener.h" -#include "being.h" -#include "depricatedlistener.h" -#include "localconsts.h" - -#include "gui/userpalette.h" - -#include - -#include -#include - -class ChatTab; -class FloorItem; -class ImageSet; -class Item; -class Map; -class OkDialog; - -class AwayListener final : public gcn::ActionListener -{ - public: - void action(const gcn::ActionEvent &event) override; -}; - -/** - * Reasons an item can fail to be picked up. - */ -enum -{ - PICKUP_OKAY = 0, - PICKUP_BAD_ITEM, - PICKUP_TOO_HEAVY, - PICKUP_TOO_FAR, - PICKUP_INV_FULL, - PICKUP_STACK_FULL, - PICKUP_DROP_STEAL -}; - -/** - * The local player character. - */ -class LocalPlayer final : public Being, - public ActorSpriteListener, - public DepricatedListener -{ - public: - /** - * Constructor. - */ - explicit LocalPlayer(const int id = 65535, const int subtype = 0); - - A_DELETE_COPY(LocalPlayer) - - /** - * Destructor. - */ - ~LocalPlayer(); - - virtual void logic() override; - - void slowLogic(); - - virtual void setAction(const Action &action, - const int attackType = 0) override; - - /** - * Compute the next pathnode location when walking using keyboard. - * used by nextTile(). - */ - Position getNextWalkPosition(const unsigned char dir) - const A_WARN_UNUSED; - - /** - * Adds a new tile to the path when walking. - * @note Eathena - * Also, when specified, it picks up an item at the end of a path - * or attack target. - */ - virtual void nextTile() override - { nextTile(0); } - - virtual void nextTile(unsigned char dir); - - bool pickUp(FloorItem *const item); - - /** - * Called when an ActorSprite has been destroyed. - * @param actorSprite the ActorSprite being destroyed. - */ - void actorSpriteDestroyed(const ActorSprite &actorSprite) override; - - /** - * Gets the attack range. - */ - int getAttackRange() const A_WARN_UNUSED; - - int getAttackRange2() const A_WARN_UNUSED; - - void attack(Being *const target = nullptr, const bool keep = false, - const bool dontChangeEquipment = false); - - void attack2(Being *const target = nullptr, const bool keep = false, - const bool dontChangeEquipment = false); - - void setGMLevel(const int level); - - int getGMLevel() const A_WARN_UNUSED - { return mGMLevel; } - - void stopAttack(const bool keepAttack = false); - - void untarget(); - - /** - * Returns the current target of the player. Returns 0 if no being is - * currently targeted. - */ - Being *getTarget() const A_WARN_UNUSED; - - /** - * Sets the target being of the player. - */ - void setTarget(Being *const target); - - /** - * Sets a new destination for this being to walk to. - */ - virtual void setDestination(const int x, const int y); - - /** - * Sets a new direction to keep walking in. - */ - void setWalkingDir(const unsigned char dir); - - /** - * Gets the walking direction - */ - unsigned char getWalkingDir() const A_WARN_UNUSED - { return mWalkingDir; } - - /** - * Sets going to being to attack - */ - void setGotoTarget(Being *const target); - - /** - * Returns whether the target is in range to attack - */ - bool withinAttackRange(const Being *const target, - const bool fixDistance = false, - const int addRange = 0) const A_WARN_UNUSED; - - /** - * Stops the player dead in his tracks - */ - void stopWalking(const bool sendToServer = true); - - bool toggleSit() const; - - bool updateSit() const; - - static bool emote(const uint8_t emotion); - - /** - * Shows item pickup notifications. - */ - void pickedUp(const ItemInfo &itemInfo, const int amount, - const unsigned char color, const int floorItemId, - const unsigned char fail); - - int getLevel() const override A_WARN_UNUSED; - - /** Tells that the path has been set by mouse. */ - void pathSetByMouse() - { mPathSetByMouse = true; } - - /** Tells if the path has been set by mouse. */ - bool isPathSetByMouse() const A_WARN_UNUSED - { return mPathSetByMouse; } - - int getInvertDirection() const A_WARN_UNUSED - { return mInvertDirection; } - - void setInvertDirection(const int n) - { mInvertDirection = n; } - - void invertDirection(); - - int getAttackWeaponType() const A_WARN_UNUSED - { return mAttackWeaponType; } - - int getAttackType() const A_WARN_UNUSED - { return mAttackType; } - - int getFollowMode() const A_WARN_UNUSED - { return mFollowMode; } - - int getImitationMode() const A_WARN_UNUSED - { return mImitationMode; } - - void changeAttackWeaponType(); - - void changeAttackType(); - - void changeFollowMode(); - - void changeImitationMode(); - - void changePickUpType(); - - int getCrazyMoveType() const A_WARN_UNUSED - { return mCrazyMoveType; } - - int getPickUpType() const A_WARN_UNUSED - { return mPickUpType; } - - int getQuickDropCounter() const A_WARN_UNUSED - { return mQuickDropCounter; } - - void setQuickDropCounter(const int n); - - void changeQuickDropCounter(); - - int getMoveState() const A_WARN_UNUSED - { return mMoveState; } - - void setMoveState(const int n) - { mMoveState = n; } - - void switchMagicAttack(); - - void switchPvpAttack(); - - int getMagicAttackType() const A_WARN_UNUSED - { return mMagicAttackType; } - - int getPvpAttackType() const A_WARN_UNUSED - { return mPvpAttackType; } - - int getMoveToTargetType() const A_WARN_UNUSED - { return mMoveToTargetType; } - - int getDisableGameModifiers() const A_WARN_UNUSED - { return mDisableGameModifiers; } - - std::string getPingTime() const A_WARN_UNUSED; - - void tryPingRequest(); - - void changeMoveToTargetType(); - - void switchGameModifiers(); - - void magicAttack() const; - - void specialMove(const unsigned char direction); - - void moveByDirection(const unsigned char dir); - - bool pickUpItems(int pickUpType = 0); - - void changeCrazyMoveType(); - - void crazyMove(); - - void moveTo(const int x, const int y); - - void move(const int dX, const int dY); - - void moveToTarget(int dist = -1); - - void moveToHome(); - - void debugMsg(const std::string &str) const; - - bool isReachable(Being *const being, - const int maxCost = 0) A_WARN_UNUSED; - - bool isReachable(const int x, const int y, - const bool allowCollision) const A_WARN_UNUSED; - - void setHome(); - - void pingRequest(); - - void pingResponse(); - - void changeAwayMode(); - - void setAway(const std::string &message); - - void setPseudoAway(const std::string &message); - - bool getAway() const A_WARN_UNUSED - { return mAwayMode; } - - bool getPseudoAway() const A_WARN_UNUSED - { return mPseudoAwayMode; } - - void setHalfAway(const bool n) - { mInactive = n; } - - bool getHalfAway() const A_WARN_UNUSED - { return mInactive; } - - void afkRespond(ChatTab *const tab, const std::string &nick); - - bool navigateTo(const int x, const int y); - - void navigateTo(const Being *const being); - - void navigateClean(); - - void imitateEmote(const Being *const being, - const unsigned char emote) const; - - void imitateAction(const Being *const being, - const Being::Action &action); - - void imitateDirection(const Being *const being, - const unsigned char dir); - - void imitateOutfit(Being *const player, const int sprite = -1) const; - - void followMoveTo(const Being *const being, const int x, const int y); - - void followMoveTo(const Being *const being, const int x1, const int y1, - const int x2, const int y2); - - bool allowAction() A_WARN_UNUSED; - - void setRealPos(const int x, const int y); - - bool isServerBuggy() const A_WARN_UNUSED - { return mIsServerBuggy; } - - void fixPos(const int maxDist = 1); - - /** - * Sets the map the being is on - */ - void setMap(Map *const map); - - void addMessageToQueue(const std::string &message, - const int color = UserPalette::EXP_INFO); - - /** - * Called when a option (set with config.addListener()) is changed - */ - void optionChanged(const std::string &value) override; - - void processEvent(Channels channel, - const DepricatedEvent &event) override; - - /** - * set a following player. - */ - void setFollow(const std::string &player); - - /** - * set an imitation player. - */ - void setImitate(const std::string &player); - - /** - * setting the next destination of the following, in case of warp - */ - void setNextDest(const int x, const int y); - - int getNextDestX() const A_WARN_UNUSED - { return mNextDestX; } - - int getNextDestY() const A_WARN_UNUSED - { return mNextDestY; } - - void respawn(); - - const FloorItem *getPickUpTarget() const A_WARN_UNUSED - { return mPickUpTarget; } - - void unSetPickUpTarget() - { mPickUpTarget = nullptr; } - - /** - * Stop following a player. - */ - void cancelFollow(); - - /** - * Get the playername followed by the current player. - */ - const std::string &getFollow() const A_WARN_UNUSED - { return mPlayerFollowed; } - - /** - * Get the playername imitated by the current player. - */ - const std::string &getImitate() const A_WARN_UNUSED - { return mPlayerImitated; } - - /** - * Tells the engine whether to check - * if the Player Name is to be displayed. - */ - void setCheckNameSetting(const bool checked) - { mUpdateName = checked; } - - /** - * Gets if the engine has to check - * if the Player Name is to be displayed. - */ - bool getCheckNameSetting() const A_WARN_UNUSED - { return mUpdateName; } - - void fixAttackTarget(); - - void updateNavigateList(); - - int getPathLength(const Being *const being) const A_WARN_UNUSED; - - void targetMoved() const; - - void setLastHitFrom(const std::string &n) - { mLastHitFrom = n; } - - void waitFor(const std::string &nick); - - void checkNewName(Being *const being); - - void resetYellowBar(); - - unsigned char getWalkMask() const override A_WARN_UNUSED; - - void saveHomes(); - - void removeHome(); - - void stopAdvert(); - - bool checAttackPermissions(const Being *const target) - const A_WARN_UNUSED; - - void updateStatus() const; - - void setTestParticle(const std::string &fileName, - bool updateHash = true); - - std::string getInvertDirectionString(); - - std::string getCrazyMoveTypeString(); - - std::string getMoveToTargetTypeString(); - - std::string getFollowModeString(); - - std::string getAttackWeaponTypeString(); - - std::string getAttackTypeString(); - - std::string getQuickDropCounterString(); - - std::string getPickUpTypeString(); - - std::string getDebugPathString() const; - - std::string getMagicAttackString(); - - std::string getPvpAttackString(); - - std::string getImitationModeString(); - - std::string getAwayModeString(); - - std::string getCameraModeString() const; - - std::string getGameModifiersString(); - - protected: - void updateCoords() override; - - - virtual void handleStatusEffect(StatusEffect *const effect, - const int effectId); - - void startWalking(const unsigned char dir); - - void changeEquipmentBeforeAttack(const Being *const target) const; - - static void tryMagic(const std::string &spell, const int baseMagic, - const int schoolMagic, const int mana); - - const char *getVarItem(const char *const *const arr, - const unsigned index, - const unsigned sz) const A_WARN_UNUSED; - - void changeMode(unsigned *const var, const unsigned limit, - const char *const conf, - std::string (LocalPlayer::*const func)(), - const unsigned def = 0, - const bool save = true); - - void crazyMove1(); - void crazyMove2(); - void crazyMove3(); - void crazyMove4(); - void crazyMove5(); - void crazyMove6(); - void crazyMove7(); - void crazyMove8(); - void crazyMove9(); - void crazyMoveA(); - - void loadHomes(); - - int mGMLevel; - - // move type - unsigned int mInvertDirection; - // crazy move type - unsigned int mCrazyMoveType; - // crazy move state - unsigned int mCrazyMoveState; - // attack weapon type - unsigned int mAttackWeaponType; - // quick drop counter - unsigned int mQuickDropCounter; - // move state. used if mInvertDirection == 2 - unsigned int mMoveState; - // pick up type 1x1, normal aka 2x1, forward aka 2x3, 3x3, 3x3 + 1 - unsigned int mPickUpType; - // magic attack type - unsigned int mMagicAttackType; - // pvp attack type - unsigned int mPvpAttackType; - // type how move to target - unsigned int mMoveToTargetType; - unsigned int mAttackType; - unsigned int mFollowMode; - unsigned int mImitationMode; - - int mLastTargetX; - int mLastTargetY; - - std::map mHomes; - - Being *mTarget; - - /** Follow system **/ - std::string mPlayerFollowed; - std::string mPlayerImitated; - int mNextDestX; - int mNextDestY; - - FloorItem *mPickUpTarget; - - int mLastAction; // Time stamp of the last action, -1 if none. - - std::vector mStatusEffectIcons; - - int mLocalWalkTime; // Timestamp used to control keyboard walk - // messages flooding - - typedef std::pair MessagePair; - /** Queued messages*/ - std::list mMessages; - int mMessageTime; - AwayListener *mAwayListener; - OkDialog *mAwayDialog; - - int mPingSendTick; - int mPingTime; - int mAfkTime; - int mActivityTime; - int mNavigateX; - int mNavigateY; - int mNavigateId; - int mCrossX; - int mCrossY; - int mOldX; - int mOldY; - int mOldTileX; - int mOldTileY; - Path mNavigatePath; - - std::string mLastHitFrom; - std::string mWaitFor; - int mAdvertTime; - Particle *mTestParticle; - std::string mTestParticleName; - int mTestParticleTime; - unsigned long mTestParticleHash; - unsigned char mWalkingDir; // The direction the player is walking in. - /** Whether or not the name settings have changed */ - bool mUpdateName; - bool mBlockAdvert; - bool mTargetDeadPlayers; - bool mServerAttack; - bool mEnableAdvert; - bool mTradebot; - bool mTargetOnlyReachable; - bool mDisableGameModifiers; - bool mIsServerBuggy; - bool mSyncPlayerMove; - bool mDrawPath; - bool mAttackMoving; - bool mAttackNext; - bool mShowJobExp; - bool mNextStep; - // temporary disable crazy moves in moves - bool mDisableCrazyMove; - bool mGoingToTarget; - // Whether or not to continue to attack - bool mKeepAttacking; - // Tells if the path was set using mouse - bool mPathSetByMouse; - bool mWaitPing; - bool mAwayMode; - bool mPseudoAwayMode; - bool mShowNavigePath; -}; - -extern LocalPlayer *player_node; - -#endif // LOCALPLAYER_H -- cgit v1.2.3-70-g09d2