From 871fb6eee49c142be78315cc97c1c8e29daf7d61 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 8 Jan 2011 05:35:20 +0200 Subject: Add support for drawing new slots as sprites. --- src/localplayer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index edff2ce67..207e71bf5 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -3344,6 +3344,7 @@ void LocalPlayer::imitateOutfit(Being *player, int sprite) if (mImitationMode == 1 && !player_imitated.empty() && player->getName() == player_imitated) { +// logger->log("have equip %d", sprite); // std::string filename = ItemDB::get( // player->getId()).getSprite(mGender); // logger->log("LocalPlayer::imitateOutfit sprite: " + toString(sprite)); @@ -3383,7 +3384,7 @@ void LocalPlayer::imitateOutfit(Being *player, int sprite) } else { -// logger->log("have unequip"); +// logger->log("have unequip %d", sprite); int equipmentSlot = Net::getInventoryHandler() ->convertFromServerSlot(sprite); -- cgit v1.2.3-60-g2f50