From 1680d159ecbf75591d2dab1416ff8144c27d4de5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 30 Jul 2014 12:25:16 +0300 Subject: Rename player_node variable into localPlayer. --- src/listeners/awaylistener.cpp | 4 ++-- src/listeners/playerdeathlistener.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/listeners') diff --git a/src/listeners/awaylistener.cpp b/src/listeners/awaylistener.cpp index 9966abd99..fbf67088c 100644 --- a/src/listeners/awaylistener.cpp +++ b/src/listeners/awaylistener.cpp @@ -35,10 +35,10 @@ void AwayListener::action(const ActionEvent &event) { - if (event.getId() == "ok" && player_node && settings.awayMode) + if (event.getId() == "ok" && localPlayer && settings.awayMode) { GameModifiers::changeAwayMode(); - player_node->updateStatus(); + localPlayer->updateStatus(); if (outfitWindow) outfitWindow->unwearAwayOutfit(); UpdateStatusListener::distributeEvent(); diff --git a/src/listeners/playerdeathlistener.h b/src/listeners/playerdeathlistener.h index 553898d1c..4c9644d68 100644 --- a/src/listeners/playerdeathlistener.h +++ b/src/listeners/playerdeathlistener.h @@ -55,8 +55,8 @@ struct PlayerDeathListener final : public ActionListener viewport->closePopupMenu(); NpcDialog::clearDialogs(); - if (player_node) - player_node->respawn(); + if (localPlayer) + localPlayer->respawn(); } }; -- cgit v1.2.3-70-g09d2