From 8e5861c3cfd41574351547a1a518efcf9007666a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 23 Nov 2011 04:40:34 +0300 Subject: Add ability to play different animation depend on monster hp. Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: ... Here 50 mean 50% of health or less. Default action tag mean hp=100 --- src/imagesprite.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/imagesprite.h') diff --git a/src/imagesprite.h b/src/imagesprite.h index 21705c812..c59dd8eec 100644 --- a/src/imagesprite.h +++ b/src/imagesprite.h @@ -73,6 +73,9 @@ public: unsigned int getFrameCount() const { return 1; } + bool updateNumber(unsigned num A_UNUSED) + { return false; } + private: Image *mImage; }; -- cgit v1.2.3-60-g2f50