From 88697bc3503090194877b241b987ddc751034166 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 6 May 2015 17:19:32 +0300 Subject: Add strong typed bool type NpcNames. --- src/gui/widgets/tabs/socialplayerstab.h | 4 +++- src/gui/windows/chatwindow.cpp | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'src/gui') diff --git a/src/gui/widgets/tabs/socialplayerstab.h b/src/gui/widgets/tabs/socialplayerstab.h index 324ede7c6..7fee69deb 100644 --- a/src/gui/widgets/tabs/socialplayerstab.h +++ b/src/gui/widgets/tabs/socialplayerstab.h @@ -28,6 +28,8 @@ #include "being/being.h" +#include "enums/simpletypes.h" + #include "gui/models/beingslistmodel.h" #include "utils/gettext.h" @@ -147,7 +149,7 @@ class SocialPlayersTab final : public SocialTab if (actorManager) { StringVect names; - actorManager->getPlayerNames(names, false); + actorManager->getPlayerNames(names, NpcNames_false); std::vector::iterator ai = avatars->begin(); while (ai != avatars->end()) diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index 4d822afc1..1a36f7a83 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -1385,7 +1385,7 @@ void ChatWindow::autoComplete() if (newName.empty() && actorManager) { - actorManager->getPlayerNames(nameList, true); + actorManager->getPlayerNames(nameList, NpcNames_true); newName = autoComplete(nameList, name); if (!newName.empty() && !startName) secureChatCommand(newName); -- cgit v1.2.3-70-g09d2