From 6c3974a46c659e558b2b5f249b7b000a5b39fe25 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 19 Oct 2013 16:27:33 +0300 Subject: Rename actorspritemanager into actormanager. --- src/gui/popups/popupmenu.cpp | 166 +++++++++++++++---------------- src/gui/viewport.cpp | 30 +++--- src/gui/viewport.h | 2 +- src/gui/widgets/avatarlistbox.cpp | 10 +- src/gui/widgets/tabs/setup_relations.cpp | 6 +- src/gui/windows/botcheckerwindow.cpp | 10 +- src/gui/windows/chatwindow.cpp | 18 ++-- src/gui/windows/killstats.cpp | 6 +- src/gui/windows/minimap.cpp | 6 +- src/gui/windows/npcdialog.cpp | 6 +- src/gui/windows/questswindow.cpp | 6 +- src/gui/windows/shopwindow.cpp | 10 +- src/gui/windows/socialwindow.cpp | 24 ++--- src/gui/windows/whoisonline.cpp | 18 ++-- 14 files changed, 159 insertions(+), 159 deletions(-) (limited to 'src/gui') diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index 67310deef..4f6bb3372 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -22,7 +22,7 @@ #include "gui/popups/popupmenu.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "commandhandler.h" #include "configuration.h" #include "dropshortcut.h" @@ -129,7 +129,7 @@ void PopupMenu::postInit() void PopupMenu::showPopup(const int x, const int y, const Being *const being) { - if (!being || !player_node || !actorSpriteManager) + if (!being || !player_node || !actorManager) return; mBeingId = being->getId(); @@ -260,9 +260,9 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) if (config.getBoolValue("enableAttackFilter")) { mBrowserBox->addRow("##3---"); - if (actorSpriteManager->isInAttackList(name) - || actorSpriteManager->isInIgnoreAttackList(name) - || actorSpriteManager->isInPriorityAttackList(name)) + if (actorManager->isInAttackList(name) + || actorManager->isInIgnoreAttackList(name) + || actorManager->isInPriorityAttackList(name)) { mBrowserBox->addRow("remove attack", // TRANSLATORS: remove monster from attack list @@ -460,9 +460,9 @@ void PopupMenu::showPopup(const int x, const int y, if (config.getBoolValue("enablePickupFilter")) { - if (actorSpriteManager->isInPickupList(name) - || (actorSpriteManager->isInPickupList("") - && !actorSpriteManager->isInIgnorePickupList(name))) + if (actorManager->isInPickupList(name) + || (actorManager->isInPickupList("") + && !actorManager->isInIgnorePickupList(name))) { // TRANSLATORS: popup menu item // TRANSLATORS: pickup item from ground @@ -602,7 +602,7 @@ void PopupMenu::showSpellPopup(const int x, const int y, void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) { - if (!tab || !actorSpriteManager || !player_node) + if (!tab || !actorManager || !player_node) return; mTab = tab; @@ -677,7 +677,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) const WhisperTab *const wTab = static_cast(tab); std::string name = wTab->getNick(); - const Being* const being = actorSpriteManager->findBeingByName( + const Being* const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) @@ -843,8 +843,8 @@ void PopupMenu::handleLink(const std::string &link, gcn::MouseEvent *event A_UNUSED) { Being *being = nullptr; - if (actorSpriteManager) - being = actorSpriteManager->findBeing(mBeingId); + if (actorManager) + being = actorManager->findBeing(mBeingId); // Talk To action if (link == "talk" && being && being->canTalk()) @@ -889,8 +889,8 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "heal" && being && being->getType() != Being::MONSTER) { - if (actorSpriteManager) - actorSpriteManager->heal(being); + if (actorManager) + actorManager->heal(being); } else if (link == "unignore" && being && being->getType() == ActorSprite::PLAYER) @@ -979,11 +979,11 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "nuke" && being) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->addBlock(static_cast( + actorManager->addBlock(static_cast( being->getId())); - actorSpriteManager->destroy(being); + actorManager->destroy(being); } } // Follow Player action @@ -1000,9 +1000,9 @@ void PopupMenu::handleLink(const std::string &link, // Pick Up Floor Item action else if ((link == "pickup") && mFloorItemId) { - if (player_node && actorSpriteManager) + if (player_node && actorManager) { - FloorItem *const item = actorSpriteManager->findItem( + FloorItem *const item = actorManager->findItem( mFloorItemId); if (item) player_node->pickUp(item); @@ -1044,9 +1044,9 @@ void PopupMenu::handleLink(const std::string &link, chatWindow->addItemText(mItem->getInfo().getName()); } } - else if (mFloorItemId && actorSpriteManager) + else if (mFloorItemId && actorManager) { - const FloorItem *const item = actorSpriteManager->findItem( + const FloorItem *const item = actorManager->findItem( mFloorItemId); if (item) @@ -1427,76 +1427,76 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "remove attack" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->removeAttackMob(being->getName()); + actorManager->removeAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->addAttackMob(being->getName()); + actorManager->addAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack priority" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->addPriorityAttackMob(being->getName()); + actorManager->addPriorityAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "add attack ignore" && being) { - if (actorSpriteManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == Being::MONSTER) { - actorSpriteManager->addIgnoreAttackMob(being->getName()); + actorManager->addIgnoreAttackMob(being->getName()); if (socialWindow) socialWindow->updateAttackFilter(); } } else if (link == "remove pickup" && !mNick.empty()) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->removePickupItem(mNick); + actorManager->removePickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "add pickup" && !mNick.empty()) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->addPickupItem(mNick); + actorManager->addPickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "add pickup ignore" && !mNick.empty()) { - if (actorSpriteManager) + if (actorManager) { - actorSpriteManager->addIgnorePickupItem(mNick); + actorManager->addIgnorePickupItem(mNick); if (socialWindow) socialWindow->updatePickupFilter(); } } else if (link == "attack moveup") { - if (actorSpriteManager) + if (actorManager) { - const int idx = actorSpriteManager->getAttackMobIndex(mNick); + const int idx = actorManager->getAttackMobIndex(mNick); if (idx > 0) { std::list mobs - = actorSpriteManager->getAttackMobs(); + = actorManager->getAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1505,8 +1505,8 @@ void PopupMenu::handleLink(const std::string &link, { -- it2; mobs.splice(it2, mobs, it); - actorSpriteManager->setAttackMobs(mobs); - actorSpriteManager->rebuildAttackMobs(); + actorManager->setAttackMobs(mobs); + actorManager->rebuildAttackMobs(); break; } ++ it; @@ -1520,14 +1520,14 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "priority moveup") { - if (actorSpriteManager) + if (actorManager) { - const int idx = actorSpriteManager-> + const int idx = actorManager-> getPriorityAttackMobIndex(mNick); if (idx > 0) { std::list mobs - = actorSpriteManager->getPriorityAttackMobs(); + = actorManager->getPriorityAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1536,8 +1536,8 @@ void PopupMenu::handleLink(const std::string &link, { -- it2; mobs.splice(it2, mobs, it); - actorSpriteManager->setPriorityAttackMobs(mobs); - actorSpriteManager->rebuildPriorityAttackMobs(); + actorManager->setPriorityAttackMobs(mobs); + actorManager->rebuildPriorityAttackMobs(); break; } ++ it; @@ -1551,14 +1551,14 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "attack movedown") { - if (actorSpriteManager) + if (actorManager) { - const int idx = actorSpriteManager->getAttackMobIndex(mNick); - const int size = actorSpriteManager->getAttackMobsSize(); + const int idx = actorManager->getAttackMobIndex(mNick); + const int size = actorManager->getAttackMobsSize(); if (idx + 1 < size) { std::list mobs - = actorSpriteManager->getAttackMobs(); + = actorManager->getAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1570,8 +1570,8 @@ void PopupMenu::handleLink(const std::string &link, break; mobs.splice(it, mobs, it2); - actorSpriteManager->setAttackMobs(mobs); - actorSpriteManager->rebuildAttackMobs(); + actorManager->setAttackMobs(mobs); + actorManager->rebuildAttackMobs(); break; } ++ it; @@ -1587,13 +1587,13 @@ void PopupMenu::handleLink(const std::string &link, { if (player_node) { - const int idx = actorSpriteManager + const int idx = actorManager ->getPriorityAttackMobIndex(mNick); - const int size = actorSpriteManager->getPriorityAttackMobsSize(); + const int size = actorManager->getPriorityAttackMobsSize(); if (idx + 1 < size) { std::list mobs - = actorSpriteManager->getPriorityAttackMobs(); + = actorManager->getPriorityAttackMobs(); std::list::iterator it = mobs.begin(); std::list::iterator it2 = mobs.begin(); while (it != mobs.end()) @@ -1605,8 +1605,8 @@ void PopupMenu::handleLink(const std::string &link, break; mobs.splice(it, mobs, it2); - actorSpriteManager->setPriorityAttackMobs(mobs); - actorSpriteManager->rebuildPriorityAttackMobs(); + actorManager->setPriorityAttackMobs(mobs); + actorManager->rebuildPriorityAttackMobs(); break; } ++ it; @@ -1620,24 +1620,24 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "attack remove") { - if (actorSpriteManager) + if (actorManager) { if (mNick.empty()) { - if (actorSpriteManager->isInAttackList(mNick)) + if (actorManager->isInAttackList(mNick)) { - actorSpriteManager->removeAttackMob(mNick); - actorSpriteManager->addIgnoreAttackMob(mNick); + actorManager->removeAttackMob(mNick); + actorManager->addIgnoreAttackMob(mNick); } else { - actorSpriteManager->removeAttackMob(mNick); - actorSpriteManager->addAttackMob(mNick); + actorManager->removeAttackMob(mNick); + actorManager->addAttackMob(mNick); } } else { - actorSpriteManager->removeAttackMob(mNick); + actorManager->removeAttackMob(mNick); } if (socialWindow) socialWindow->updateAttackFilter(); @@ -1645,24 +1645,24 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "pickup remove") { - if (actorSpriteManager) + if (actorManager) { if (mNick.empty()) { - if (actorSpriteManager->isInPickupList(mNick)) + if (actorManager->isInPickupList(mNick)) { - actorSpriteManager->removePickupItem(mNick); - actorSpriteManager->addIgnorePickupItem(mNick); + actorManager->removePickupItem(mNick); + actorManager->addIgnorePickupItem(mNick); } else { - actorSpriteManager->removePickupItem(mNick); - actorSpriteManager->addPickupItem(mNick); + actorManager->removePickupItem(mNick); + actorManager->addPickupItem(mNick); } } else { - actorSpriteManager->removePickupItem(mNick); + actorManager->removePickupItem(mNick); } if (socialWindow) socialWindow->updatePickupFilter(); @@ -1762,10 +1762,10 @@ void PopupMenu::handleLink(const std::string &link, } else if (!link.compare(0, 7, "player_")) { - if (actorSpriteManager) + if (actorManager) { mBeingId = atoi(link.substr(7).c_str()); - being = actorSpriteManager->findBeing(mBeingId); + being = actorManager->findBeing(mBeingId); if (being) { showPopup(getX(), getY(), being); @@ -1775,12 +1775,12 @@ void PopupMenu::handleLink(const std::string &link, } else if (!link.compare(0, 10, "flooritem_")) { - if (actorSpriteManager) + if (actorManager) { const int id = atoi(link.substr(10).c_str()); if (id) { - const FloorItem *const item = actorSpriteManager->findItem(id); + const FloorItem *const item = actorManager->findItem(id); if (item) { mFloorItemId = item->getId(); @@ -2198,7 +2198,7 @@ void PopupMenu::showPopup(const int x, const int y, const ProgressBar *const b) void PopupMenu::showAttackMonsterPopup(const int x, const int y, const std::string &name, const int type) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; mNick = name; @@ -2221,8 +2221,8 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, { case MapItem::ATTACK: { - const int idx = actorSpriteManager->getAttackMobIndex(name); - const int size = actorSpriteManager->getAttackMobsSize(); + const int idx = actorManager->getAttackMobIndex(name); + const int size = actorManager->getAttackMobsSize(); if (idx > 0) { // TRANSLATORS: popup menu item @@ -2239,9 +2239,9 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, } case MapItem::PRIORITY: { - const int idx = actorSpriteManager-> + const int idx = actorManager-> getPriorityAttackMobIndex(name); - const int size = actorSpriteManager->getPriorityAttackMobsSize(); + const int size = actorManager->getPriorityAttackMobsSize(); if (idx > 0) { // TRANSLATORS: popup menu item @@ -2276,7 +2276,7 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, void PopupMenu::showPickupItemPopup(const int x, const int y, const std::string &name) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; mNick = name; @@ -2661,8 +2661,8 @@ void PopupMenu::addPlayerMisc() void PopupMenu::addPickupFilter(const std::string &name) { - if (actorSpriteManager->isInPickupList(name) - || actorSpriteManager->isInIgnorePickupList(name)) + if (actorManager->isInPickupList(name) + || actorManager->isInIgnorePickupList(name)) { mBrowserBox->addRow("remove pickup", // TRANSLATORS: popup menu item @@ -2896,7 +2896,7 @@ void PlayerListener::action(const gcn::ActionEvent &event) if (event.getId() == "ok" && !mNick.empty() && mDialog) { std::string comment = mDialog->getText(); - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( mNick, static_cast(mType)); if (being) being->setComment(comment); diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 96f34062a..05807126f 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -22,7 +22,7 @@ #include "gui/viewport.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "game.h" #include "maplayer.h" @@ -245,7 +245,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) textManager->draw(graphics, mPixelViewX, mPixelViewY); // Draw player names, speech, and emotion sprite as needed - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesIterator, it, actors) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) @@ -296,7 +296,7 @@ void Viewport::_followMouse() void Viewport::_drawDebugPath(Graphics *const graphics) { - if (!player_node || !userPalette || !actorSpriteManager || !mMap) + if (!player_node || !userPalette || !actorManager || !mMap) return; SDL_GetMouseState(&mMouseX, &mMouseY); @@ -323,7 +323,7 @@ void Viewport::_drawDebugPath(Graphics *const graphics) _drawPath(graphics, debugPath, userPalette->getColorWithAlpha( UserPalette::ROAD_POINT)); - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { const Being *const being = dynamic_cast(*it); @@ -411,12 +411,12 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (mHoverBeing) { validateSpeed(); - if (actorSpriteManager) + if (actorManager) { std::vector beings; const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; - actorSpriteManager->findBeingsByPixel(beings, x, y, true); + actorManager->findBeingsByPixel(beings, x, y, true); if (beings.size() > 1) { mPopupMenu->showPopup(eventX, eventY, beings); @@ -478,10 +478,10 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if (mHoverBeing->getType() == ActorSprite::PLAYER) { validateSpeed(); - if (actorSpriteManager) + if (actorManager) { if (player_node != mHoverBeing || mSelfMouseHeal) - actorSpriteManager->heal(mHoverBeing); + actorManager->heal(mHoverBeing); if (player_node == mHoverBeing && mHoverItem) player_node->pickUp(mHoverItem); return; @@ -536,9 +536,9 @@ void Viewport::mousePressed(gcn::MouseEvent &event) mPlayerFollowMouse = false; validateSpeed(); // Find the being nearest to the clicked position - if (actorSpriteManager) + if (actorManager) { - Being *const target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorManager->findNearestLivingBeing( pixelX, pixelY, 20, ActorSprite::MONSTER); if (target) @@ -840,13 +840,13 @@ void Viewport::optionChanged(const std::string &name) void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED) { // Check if we are on the map - if (!mMap || !player_node || !actorSpriteManager) + if (!mMap || !player_node || !actorManager) return; const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; - mHoverBeing = actorSpriteManager->findBeingByPixel(x, y, true); + mHoverBeing = actorManager->findBeingByPixel(x, y, true); if (mHoverBeing && (mHoverBeing->getType() == Being::PLAYER || mHoverBeing->getType() == Being::NPC)) { @@ -859,7 +859,7 @@ void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED) mBeingPopup->setVisible(false); } - mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(), + mHoverItem = actorManager->findItem(x / mMap->getTileWidth(), y / mMap->getTileHeight()); if (!mHoverBeing && !mHoverItem) @@ -991,10 +991,10 @@ bool Viewport::isPopupMenuVisible() const void Viewport::moveCameraToActor(const int actorId, const int x, const int y) { - if (!player_node || !actorSpriteManager) + if (!player_node || !actorManager) return; - const Actor *const actor = actorSpriteManager->findBeing(actorId); + const Actor *const actor = actorManager->findBeing(actorId); if (!actor) return; const Vector &actorPos = actor->getPosition(); diff --git a/src/gui/viewport.h b/src/gui/viewport.h index c308603c6..b47716ac2 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -279,7 +279,7 @@ class Viewport final : public WindowContainer, void clearPopup(); protected: - friend class ActorSpriteManager; + friend class ActorManager; /// Clears any matching hovers void clearHover(const ActorSprite *const actor); diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp index f39fbc02d..d4eefe69c 100644 --- a/src/gui/widgets/avatarlistbox.cpp +++ b/src/gui/widgets/avatarlistbox.cpp @@ -21,7 +21,7 @@ #include "gui/widgets/avatarlistbox.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "graphicsvertexes.h" #include "maplayer.h" @@ -313,7 +313,7 @@ void AvatarListBox::draw(gcn::Graphics *gcnGraphics) void AvatarListBox::mousePressed(gcn::MouseEvent &event) { - if (!actorSpriteManager || !player_node || !viewport + if (!actorManager || !player_node || !viewport || !getFont()->getHeight()) { return; @@ -339,10 +339,10 @@ void AvatarListBox::mousePressed(gcn::MouseEvent &event) { if (ava->getType() == AVATAR_PLAYER) { - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( ava->getName(), Being::PLAYER); if (being) - actorSpriteManager->heal(being); + actorManager->heal(being); } else { @@ -359,7 +359,7 @@ void AvatarListBox::mousePressed(gcn::MouseEvent &event) const Avatar *const avatar = model->getAvatarAt(selected); if (avatar) { - const Being *const being = actorSpriteManager + const Being *const being = actorManager ->findBeingByName(avatar->getName(), Being::PLAYER); if (being) viewport->showPopup(being); diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp index 01fb873d4..c837f1cf7 100644 --- a/src/gui/widgets/tabs/setup_relations.cpp +++ b/src/gui/widgets/tabs/setup_relations.cpp @@ -22,7 +22,7 @@ #include "gui/widgets/tabs/setup_relations.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "being/localplayer.h" @@ -358,8 +358,8 @@ void Setup_Relations::apply() | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); - if (actorSpriteManager) - actorSpriteManager->updatePlayerNames(); + if (actorManager) + actorManager->updatePlayerNames(); if (player_node) player_node->setCheckNameSetting(true); diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp index 2ce0bce25..b502dd01d 100644 --- a/src/gui/windows/botcheckerwindow.cpp +++ b/src/gui/windows/botcheckerwindow.cpp @@ -27,7 +27,7 @@ #include "gui/widgets/label.h" #include "gui/widgets/guitable.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "being/localplayer.h" @@ -100,10 +100,10 @@ public: freeWidgets(); mPlayers.clear(); - if (actorSpriteManager && botCheckerWindow + if (actorManager && botCheckerWindow && botCheckerWindow->mEnabled) { - std::set beings = actorSpriteManager->getAll(); + std::set beings = actorManager->getAll(); FOR_EACH (ActorSprites::iterator, i, beings) { Being *const being = dynamic_cast(*i); @@ -389,9 +389,9 @@ void BotCheckerWindow::updateList() void BotCheckerWindow::reset() { - if (actorSpriteManager) + if (actorManager) { - std::set beings = actorSpriteManager->getAll(); + std::set beings = actorManager->getAll(); FOR_EACH (ActorSprites::iterator, i, beings) { Being *const being = dynamic_cast(*i); diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index f50ea6876..2c254ad62 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -22,7 +22,7 @@ #include "gui/windows/chatwindow.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "commandhandler.h" #include "configuration.h" @@ -671,10 +671,10 @@ void ChatWindow::localChatInput(const std::string &msg) const void ChatWindow::doPresent() const { - if (!actorSpriteManager) + if (!actorManager) return; - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); std::string response; int playercount = 0; @@ -1255,9 +1255,9 @@ void ChatWindow::autoComplete() if (!newName.empty()) needSecure = true; - if (newName.empty() && actorSpriteManager) + if (newName.empty() && actorManager) { - actorSpriteManager->getPlayerNames(nameList, true); + actorManager->getPlayerNames(nameList, true); newName = autoComplete(nameList, name); if (!newName.empty()) needSecure = true; @@ -1268,9 +1268,9 @@ void ChatWindow::autoComplete() newName = spellManager->autoComplete(name); if (newName.empty()) newName = autoComplete(name, &mCommands); - if (newName.empty() && actorSpriteManager) + if (newName.empty() && actorManager) { - actorSpriteManager->getMobNames(nameList); + actorManager->getMobNames(nameList); newName = autoComplete(nameList, name); } if (newName.empty()) @@ -1523,9 +1523,9 @@ void ChatWindow::updateOnline(std::set &onlinePlayers) const else { const std::string nick = tab->getNick(); - if (actorSpriteManager) + if (actorManager) { - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( nick, ActorSprite::PLAYER); if (being) { diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp index ee265e2b9..821577d25 100644 --- a/src/gui/windows/killstats.cpp +++ b/src/gui/windows/killstats.cpp @@ -26,7 +26,7 @@ #include "gui/widgets/label.h" #include "gui/widgets/layout.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "game.h" #include "being/localplayer.h" @@ -453,7 +453,7 @@ void KillStats::jackoAlive(const int id) void KillStats::validateJacko() { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; const Map *const currentMap = Game::instance()->getCurrentMap(); @@ -468,7 +468,7 @@ void KillStats::validateJacko() && player_node->getTileY() <= 46) { const Being *const dstBeing - = actorSpriteManager->findBeingByName( + = actorManager->findBeingByName( "Jack O", Being::MONSTER); if (mIsJackoAlive && !dstBeing) { diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index d268addf6..9ac4a9e26 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -22,7 +22,7 @@ #include "gui/windows/minimap.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "party.h" @@ -249,7 +249,7 @@ void Minimap::draw(gcn::Graphics *graphics) graphics->pushClipArea(a); - if (!actorSpriteManager) + if (!actorManager) { BLOCK_END("Minimap::draw") return; @@ -288,7 +288,7 @@ void Minimap::draw(gcn::Graphics *graphics) graph->drawImage(mMapImage, mMapOriginX, mMapOriginY); } - const ActorSprites &actors = actorSpriteManager->getAll(); + const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM) diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index e8caa0722..3b5d0d772 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -22,7 +22,7 @@ #include "gui/windows/npcdialog.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "client.h" #include "inventory.h" @@ -193,9 +193,9 @@ void NpcDialog::postInit() enableVisibleSound(true); soundManager.playGuiSound(SOUND_SHOW_WINDOW); - if (actorSpriteManager) + if (actorManager) { - const Being *const being = actorSpriteManager->findBeing(mNpcId); + const Being *const being = actorManager->findBeing(mNpcId); if (being) { showAvatar(NPCDB::getAvatarFor(being->getSubType())); diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp index ce0c1a796..42a7b0bf4 100644 --- a/src/gui/windows/questswindow.cpp +++ b/src/gui/windows/questswindow.cpp @@ -20,7 +20,7 @@ #include "gui/windows/questswindow.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "effectmanager.h" @@ -509,7 +509,7 @@ void QuestsWindow::updateEffects() } } } - if (!actorSpriteManager) + if (!actorManager) return; std::set removeEffects; @@ -549,7 +549,7 @@ void QuestsWindow::updateEffects() addEffects[id] = effect->effectId; } if (!removeEffects.empty() || !addEffects.empty()) - actorSpriteManager->updateEffects(addEffects, removeEffects); + actorManager->updateEffects(addEffects, removeEffects); } void QuestsWindow::addEffect(Being *const being) diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp index aceb872fc..c4facdc02 100644 --- a/src/gui/windows/shopwindow.cpp +++ b/src/gui/windows/shopwindow.cpp @@ -37,7 +37,7 @@ #include "gui/widgets/tabs/chattab.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "auctionmanager.h" #include "client.h" #include "configuration.h" @@ -287,10 +287,10 @@ void ShopWindow::action(const gcn::ActionEvent &event) void ShopWindow::startTrade() { - if (!actorSpriteManager || !tradeWindow) + if (!actorManager || !tradeWindow) return; - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( mTradeNick, Being::PLAYER); tradeWindow->clear(); if (mTradeMoney) @@ -694,8 +694,8 @@ void ShopWindow::processRequest(const std::string &nick, std::string data, const int mode) { if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading() - || !actorSpriteManager - || !actorSpriteManager->findBeingByName(nick, Being::PLAYER)) + || !actorManager + || !actorManager->findBeingByName(nick, Being::PLAYER)) { return; } diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp index 97f0211d8..aa9d4d328 100644 --- a/src/gui/windows/socialwindow.cpp +++ b/src/gui/windows/socialwindow.cpp @@ -21,7 +21,7 @@ #include "gui/windows/socialwindow.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "guild.h" #include "guildmanager.h" @@ -572,7 +572,7 @@ public: void updateAvatar(const std::string &name) override { - if (!actorSpriteManager) + if (!actorManager) return; Avatar *const avatar = findAvatarbyName(name); @@ -587,7 +587,7 @@ public: avatar->setHp(pm->getHp()); } } - const Being *const being = actorSpriteManager->findBeingByName( + const Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) { @@ -600,14 +600,14 @@ public: void resetDamage(const std::string &name) override { - if (!actorSpriteManager) + if (!actorManager) return; Avatar *const avatar = findAvatarbyName(name); if (!avatar) return; avatar->setDamageHp(0); - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( name, Being::PLAYER); if (being) @@ -642,10 +642,10 @@ public: if (!avatars) return; - if (actorSpriteManager) + if (actorManager) { StringVect names; - actorSpriteManager->getPlayerNames(names, false); + actorManager->getPlayerNames(names, false); std::vector::iterator ai = avatars->begin(); while (ai != avatars->end()) @@ -792,7 +792,7 @@ public: if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow) { - Being *const being = actorSpriteManager + Being *const being = actorManager ->findPortalByTile(x, y); if (being) { @@ -985,7 +985,7 @@ private: ava->setX(0);\ ava->setY(0);\ avatars->push_back(ava);\ - mobs = actorSpriteManager->get##mob##s();\ + mobs = actorManager->get##mob##s();\ i = mobs.begin();\ i_end = mobs.end();\ while (i != i_end)\ @@ -1013,7 +1013,7 @@ private: } #define updateAtkListStart() \ - if (!socialWindow || !player_node || !actorSpriteManager)\ + if (!socialWindow || !player_node || !actorManager)\ return;\ std::vector *const avatars = mBeings->getMembers();\ std::vector::iterator ia = avatars->begin();\ @@ -1160,7 +1160,7 @@ public: void getPlayersAvatars() { - if (!actorSpriteManager) + if (!actorManager) return; std::vector *const avatars = mBeings->getMembers(); @@ -1189,7 +1189,7 @@ public: FOR_EACHP (StringVectCIter, it, players) { Avatar *const ava = new Avatar(*it); - if (actorSpriteManager->findBeingByName(*it, Being::PLAYER) + if (actorManager->findBeingByName(*it, Being::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp index e97ae3095..c4f096c72 100644 --- a/src/gui/windows/whoisonline.cpp +++ b/src/gui/windows/whoisonline.cpp @@ -34,7 +34,7 @@ #include "gui/widgets/browserbox.h" #include "gui/widgets/scrollarea.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "client.h" #include "configuration.h" #include "main.h" @@ -183,10 +183,10 @@ void WhoIsOnline::handleLink(const std::string& link, gcn::MouseEvent *event) if (viewport) { - if (actorSpriteManager) + if (actorManager) { const std::string text = decodeLinkText(link); - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( text, Being::PLAYER); if (being && viewport) @@ -408,9 +408,9 @@ void WhoIsOnline::loadWebList() if (!lineStr.empty()) level = atoi(lineStr.c_str()); - if (actorSpriteManager) + if (actorManager) { - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( nick, Being::PLAYER); if (being) { @@ -762,7 +762,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player) if (!player) return; - if (actorSpriteManager && player_node) + if (actorManager && player_node) { const std::string &nick = player->getNick(); if (nick == player_node->getName()) @@ -783,7 +783,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player) } } - const Being *const being = actorSpriteManager->findBeingByName(nick); + const Being *const being = actorManager->findBeingByName(nick); if (being) { const Guild *const guild2 = player_node->getGuild(); @@ -827,9 +827,9 @@ void OnlinePlayer::setText(std::string color) { mText.clear(); - if (mStatus != 255 && actorSpriteManager) + if (mStatus != 255 && actorManager) { - Being *const being = actorSpriteManager->findBeingByName( + Being *const being = actorManager->findBeingByName( mNick, Being::PLAYER); if (being) { -- cgit v1.2.3-60-g2f50