From 3d70a4744e2294fbcfaedb9a63578ed93fa9d7c5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 30 Oct 2011 23:53:26 +0300 Subject: Hide death message dialog in reconnect. --- src/gui/quitdialog.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gui') diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp index 05691c2d2..1307e198f 100644 --- a/src/gui/quitdialog.cpp +++ b/src/gui/quitdialog.cpp @@ -133,13 +133,13 @@ void QuitDialog::action(const gcn::ActionEvent &event) } else if (mLogoutQuit->isSelected()) { - Client::closeDialogs(); + Game::closeDialogs(); Client::setState(STATE_EXIT); } else if (Net::getGameHandler()->isConnected() && mSwitchAccountServer->isSelected()) { - Client::closeDialogs(); + Game::closeDialogs(); Client::setState(STATE_SWITCH_SERVER); } else if (mSwitchCharacter->isSelected()) @@ -147,7 +147,7 @@ void QuitDialog::action(const gcn::ActionEvent &event) if (Client::getState() == STATE_GAME) { Net::getCharHandler()->switchCharacter(); - Client::closeDialogs(); + Game::closeDialogs(); } } } -- cgit v1.2.3-70-g09d2