From db43ad3b72fe207e6cc03a1fd341ea598d123319 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 4 Oct 2013 19:19:53 +0300 Subject: add pickup and drop sound effects. Works like equip/unequip effects. --- src/gui/windows/inventorywindow.cpp | 3 +-- src/gui/windows/itemamountwindow.cpp | 4 +++- 2 files changed, 4 insertions(+), 3 deletions(-) (limited to 'src/gui/windows') diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index 0cc9b4e0e..64d9347af 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -379,8 +379,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) { if (inputManager.isActionActive(static_cast(Input::KEY_MOD))) { - Net::getInventoryHandler()->dropItem( - item, item->getQuantity()); + PlayerInfo::dropItem(item, item->getQuantity(), true); } else { diff --git a/src/gui/windows/itemamountwindow.cpp b/src/gui/windows/itemamountwindow.cpp index 1eba131c1..8816be8dc 100644 --- a/src/gui/windows/itemamountwindow.cpp +++ b/src/gui/windows/itemamountwindow.cpp @@ -25,6 +25,8 @@ #include "inventory.h" #include "item.h" +#include "being/playerinfo.h" + #include "input/keyboardconfig.h" #include "net/inventoryhandler.h" @@ -109,7 +111,7 @@ void ItemAmountWindow::finish(Item *const item, const int amount, tradeWindow->tradeItem(item, amount); break; case ItemDrop: - Net::getInventoryHandler()->dropItem(item, amount); + PlayerInfo::dropItem(item, amount, true); break; case ItemSplit: Net::getInventoryHandler()->splitItem(item, amount); -- cgit v1.2.3-60-g2f50