From d569dc78b5b50c0e6cbe84e48164e5774fd36de7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 22 Jul 2014 01:41:19 +0300 Subject: move "change game modifiers" option into gamemodifiers. --- src/gui/windows/statuswindow.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/gui/windows') diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index b2d2c2ff8..aac148d42 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -27,6 +27,7 @@ #include "gamemodifiers.h" #include "inventory.h" #include "item.h" +#include "settings.h" #include "units.h" #include "gui/windows/chatwindow.h" @@ -639,7 +640,7 @@ std::string StatusWindow::translateLetter2(const std::string &letters) void StatusWindow::updateStatusBar(ProgressBar *const bar, const bool percent A_UNUSED) const { - if (!player_node || !viewport) + if (!player_node || !viewport || !modifiers) return; bar->setText(translateLetter2(modifiers->getMoveTypeString()) @@ -662,7 +663,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar, .append(translateLetter2(player_node->getAwayModeString()))); bar->setProgress(50); - if (player_node->getDisableGameModifiers()) + if (settings.disableGameModifiers) bar->setBackgroundColor(getThemeColor(Theme::STATUSBAR_ON)); else bar->setBackgroundColor(getThemeColor(Theme::STATUSBAR_OFF)); -- cgit v1.2.3-70-g09d2