From 6336dabcb33ca6b4d417b352fa0b12651b6f4c57 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 23 Jul 2014 00:39:12 +0300 Subject: move "change away type" option into gamemodifiers. --- src/gui/windows/chatwindow.cpp | 2 +- src/gui/windows/statuswindow.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gui/windows') diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index 776ad9501..d4ae8ed14 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -1711,7 +1711,7 @@ void ChatWindow::loadCustomList() void ChatWindow::addToAwayLog(const std::string &line) { - if (!player_node || !player_node->getAway()) + if (!settings.awayMode) return; if (mAwayLog.size() > 20) diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index a371f9b52..c4b645424 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -660,7 +660,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar, .append(" ").append(translateLetter2( modifiers->getImitationModeString())) .append(translateLetter2(LocalPlayer::getCameraModeString())) - .append(translateLetter2(player_node->getAwayModeString()))); + .append(translateLetter2(modifiers->getAwayModeString()))); bar->setProgress(50); if (settings.disableGameModifiers) -- cgit v1.2.3-70-g09d2