From 25d77892d72d455f8a89372687db45aefbc61cec Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Sep 2013 14:03:48 +0300 Subject: move windows classes to windows directory. --- src/gui/windows/tradewindow.h | 187 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 187 insertions(+) create mode 100644 src/gui/windows/tradewindow.h (limited to 'src/gui/windows/tradewindow.h') diff --git a/src/gui/windows/tradewindow.h b/src/gui/windows/tradewindow.h new file mode 100644 index 000000000..df6d8a80a --- /dev/null +++ b/src/gui/windows/tradewindow.h @@ -0,0 +1,187 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef GUI_TRADEWINDOW_H +#define GUI_TRADEWINDOW_H + +#include "gui/widgets/window.h" + +#include +#include + +#include + +class Button; +class Inventory; +class Item; +class ItemContainer; +class Label; +class TextField; + +/** + * Trade dialog. + * + * \ingroup Interface + */ +class TradeWindow final : public Window, + private gcn::ActionListener, + private gcn::SelectionListener +{ + public: + /** + * Constructor. + */ + TradeWindow(); + + A_DELETE_COPY(TradeWindow) + + /** + * Destructor. + */ + ~TradeWindow(); + + /** + * Displays expected money in the trade window. + */ + void setMoney(const int quantity); + + /** + * Add an item to the trade window. + */ + void addItem(const int id, const bool own, const int quantity, + const int refine, const unsigned char color) const; + + /** + * Reset both item containers + */ + void reset(); + + /** + * Add an item to the trade window. + */ + void addItem2(const int id, const bool own, const int quantity, + const int refine, const unsigned char color, + const bool equipment) const; + + /** + * Change quantity of an item. + */ + void changeQuantity(const int index, const bool own, + const int quantity) const; + + /** + * Increase quantity of an item. + */ + void increaseQuantity(const int index, const bool own, + const int quantity) const; + + /** + * Player received ok message from server + */ + void receivedOk(const bool own); + + /** + * Send trade packet. + */ + void tradeItem(const Item *const item, const int quantity, + const bool check = false) const; + + /** + * Updates the labels and makes sure only one item is selected in + * either my inventory or partner inventory. + */ + void valueChanged(const gcn::SelectionEvent &event) override; + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event) override; + + /** + * Closes the Trade Window, as well as telling the server that the + * window has been closed. + */ + void close() override; + + /** + * Clear auto trade items. + */ + void clear(); + + /** + * Add item what will be added to trade. + */ + void addAutoItem(const std::string &nick, Item *const item, + const int amount); + + void addAutoMoney(const std::string &nick, const int money); + + void initTrade(const std::string &nick); + + std::string getAutoTradeNick() const A_WARN_UNUSED + { return mAutoAddToNick; } + + bool checkItem(const Item *const item) const A_WARN_UNUSED; + + bool isInpupFocused() const A_WARN_UNUSED; + + private: + enum Status + { + PREPARING = 0, /**< Players are adding items. (1) */ + PROPOSING, /**< Local player has confirmed the trade. (1) */ + ACCEPTING, /**< Accepting the trade. (2) */ + ACCEPTED /**< Local player has accepted the trade. */ + }; + + /** + * Sets the current status of the trade. + */ + void setStatus(const Status s); + + typedef const std::auto_ptr InventoryPtr; + InventoryPtr mMyInventory; + InventoryPtr mPartnerInventory; + + ItemContainer *mMyItemContainer; + ItemContainer *mPartnerItemContainer; + + Label *mMoneyLabel; + Button *mAddButton; + Button *mOkButton; + Button *mMoneyChangeButton; + TextField *mMoneyField; + + Status mStatus; + Item* mAutoAddItem; + std::string mAutoAddToNick; + int mGotMoney; + int mGotMaxMoney; + int mAutoMoney; + int mAutoAddAmount; + bool mOkOther; + bool mOkMe; +}; + +extern TradeWindow *tradeWindow; + +#endif // GUI_TRADEWINDOW_H -- cgit v1.2.3-60-g2f50