From 624ddd306ebbd1cfdfd5bf85832ee969e15a619c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 1 Oct 2014 18:38:46 +0300 Subject: Move JOB stat from net enum into attributes. --- src/gui/windows/statuswindow.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/gui/windows/statuswindow.cpp') diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index b2825c1e7..227528b20 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -128,8 +128,8 @@ StatusWindow::StatusWindow() : getThemeColor(Theme::XP_BAR_OUTLINE)); const bool magicBar = gameHandler->canUseMagicBar(); - const int job = playerHandler->getJobLocation() - && serverConfig.getValueBool("showJob", true); + const int job = Attributes::JOB + && serverConfig.getValueBool("showJob", true); if (magicBar) { @@ -264,7 +264,7 @@ void StatusWindow::statChanged(const int id, if (blocked) return; - if (id == playerHandler->getJobLocation()) + if (id == Attributes::JOB) { if (mJobLvlLabel) { @@ -522,7 +522,7 @@ void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent) return; const std::pair exp = PlayerInfo::getStatExperience( - playerHandler->getJobLocation()); + Attributes::JOB); updateProgressBar(bar, exp.first, exp.second, percent); } -- cgit v1.2.3-60-g2f50