From feeddcb6fe41864d862b9e36e503d3ace07eb76d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Sep 2014 11:02:33 +0300 Subject: allow use unknown skills. Move skill usage code into separate method. --- src/gui/windows/skilldialog.cpp | 46 +++++++++++++++++++++++------------------ 1 file changed, 26 insertions(+), 20 deletions(-) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 5cd79c600..0babe5d38 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -125,8 +125,17 @@ void SkillDialog::action(const ActionEvent &event) { if (const SkillInfo *const info = tab->getSelectedInfo()) { - mUseButton->setEnabled(info->range > 0); - mUseButton->setCaption(info->useButton); + if (info && info->data && info->useButton.empty() + && info->data->description.empty()) + { + mUseButton->setEnabled(true); + mUseButton->setCaption(_("Use")); + } + else + { + mUseButton->setEnabled(info->range > 0); + mUseButton->setCaption(info->useButton); + } mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast(SHORTCUT_TABS) @@ -151,15 +160,7 @@ void SkillDialog::action(const ActionEvent &event) if (tab) { const SkillInfo *const info = tab->getSelectedInfo(); - if (info && localPlayer && localPlayer->getTarget()) - { - const Being *const being = localPlayer->getTarget(); - if (being) - { - Net::getSkillHandler()->useBeing(info->level, - info->id, being->getId()); - } - } + useSkill(info); } } else if (eventId == "close") @@ -420,15 +421,7 @@ void SkillDialog::useItem(const int itemId) const return; const SkillInfo *const info = (*it).second; - if (info && localPlayer && localPlayer->getTarget()) - { - const Being *const being = localPlayer->getTarget(); - if (being) - { - Net::getSkillHandler()->useBeing(info->level, - info->id, being->getId()); - } - } + useSkill(info); } void SkillDialog::updateTabSelection() @@ -480,3 +473,16 @@ void SkillDialog::playUpdateEffect(const int id) const effectManager->trigger(effectId, localPlayer); } } + +void SkillDialog::useSkill(const SkillInfo *const info) +{ + if (info && localPlayer && localPlayer->getTarget()) + { + const Being *const being = localPlayer->getTarget(); + if (being) + { + Net::getSkillHandler()->useBeing(info->level, + info->id, being->getId()); + } + } +} -- cgit v1.2.3-70-g09d2