From 87c59212f8590a8dd72fac3e320fcb2ada781355 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 11 May 2014 19:28:57 +0300 Subject: Move player attributes into separate file. --- src/gui/windows/skilldialog.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 0051dd1e7..b082e65d4 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -27,6 +27,7 @@ #include "effectmanager.h" #include "itemshortcut.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "gui/font.h" @@ -408,7 +409,7 @@ void SkillDialog::update() { // TRANSLATORS: skills dialog label mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), - PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS))); + PlayerInfo::getAttribute(Attributes::SKILL_POINTS))); mPointsLabel->adjustSize(); FOR_EACH (SkillMap::const_iterator, it, mSkills) -- cgit v1.2.3-70-g09d2