From 2cdf1b18d5593dfecacfc7b2e113c404dc64d1f4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Sep 2014 12:20:58 +0300 Subject: Use skill type struct in skill info. --- src/gui/windows/skilldialog.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 73a023005..7be86ec1b 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -345,7 +345,7 @@ void SkillDialog::loadXmlFile(const std::string &fileName) bool SkillDialog::updateSkill(const int id, const int range, const bool modifiable, - const int type) + const SkillType::SkillType type) { const SkillMap::const_iterator it = mSkills.find(id); @@ -369,7 +369,7 @@ void SkillDialog::addSkill(const int id, const int level, const int range, const bool modifiable, - const int type) + const SkillType::SkillType type) { if (mDefaultModel) { -- cgit v1.2.3-60-g2f50