From 0977134ffdad9ea0e79106fc633ebafd18209765 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 15 Nov 2015 17:04:31 +0300 Subject: Add support for different per skill casting animations. --- src/gui/windows/skilldialog.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 60eb32b64..7a46cf313 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -52,6 +52,7 @@ #include "utils/timer.h" #include "resources/beingcommon.h" +#include "resources/spriteaction.h" #include "debug.h" @@ -339,6 +340,14 @@ void SkillDialog::loadXmlFile(const std::string &fileName) node, "castingSrcEffectId", -1); skill->castingDstEffectId = XML::getProperty( node, "castingDstEffectId", -1); + skill->castingAction = XML::getProperty(node, + "castingAction", SpriteAction::CAST); + skill->castingRideAction = XML::getProperty(node, + "castingRideAction", SpriteAction::CASTRIDE); + skill->castingSkyAction = XML::getProperty(node, + "castingSkyAction", SpriteAction::CASTSKY); + skill->castingWaterAction = XML::getProperty(node, + "castingWaterAction", SpriteAction::CASTWATER); skill->useTextParameter = XML::getBoolProperty( node, "useTextParameter", false); skill->visible = skill->alwaysVisible; -- cgit v1.2.3-60-g2f50