From 0b7ef18ac3c7fb4e3717f6311d4e21a31ff440d5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 28 May 2014 21:29:43 +0300 Subject: Move dialogs related function into separate file. --- src/gui/windows/quitdialog.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/gui/windows/quitdialog.cpp') diff --git a/src/gui/windows/quitdialog.cpp b/src/gui/windows/quitdialog.cpp index 20c194360..6981936e3 100644 --- a/src/gui/windows/quitdialog.cpp +++ b/src/gui/windows/quitdialog.cpp @@ -32,6 +32,7 @@ #include "input/inputaction.h" +#include "gui/dialogsmanager.h" #include "gui/viewport.h" #include "gui/widgets/containerplacer.h" @@ -165,7 +166,7 @@ void QuitDialog::action(const ActionEvent &event) } else if (mLogoutQuit->isSelected()) { - Game::closeDialogs(); + DialogsManager::closeDialogs(); client->setState(STATE_EXIT); } else if (mRate && mRate->isSelected()) @@ -179,14 +180,14 @@ void QuitDialog::action(const ActionEvent &event) } else { - Game::closeDialogs(); + DialogsManager::closeDialogs(); client->setState(STATE_EXIT); } } else if (Net::getGameHandler()->isConnected() && mSwitchAccountServer->isSelected()) { - Game::closeDialogs(); + DialogsManager::closeDialogs(); client->setState(STATE_SWITCH_SERVER); } else if (mSwitchCharacter->isSelected()) @@ -194,7 +195,7 @@ void QuitDialog::action(const ActionEvent &event) if (client->getState() == STATE_GAME) { Net::getCharServerHandler()->switchCharacter(); - Game::closeDialogs(); + DialogsManager::closeDialogs(); serverConfig.write(); } } -- cgit v1.2.3-70-g09d2