From f0315000bcf20685471966d2f25cd8e9f35e8230 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 19 Dec 2013 15:15:44 +0300 Subject: add ability to give more than one item to npc. (evol only) --- src/gui/windows/npcdialog.cpp | 36 +++++++++++++++++++++++++++++------- 1 file changed, 29 insertions(+), 7 deletions(-) (limited to 'src/gui/windows/npcdialog.cpp') diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index 1c2a6cc1d..36f7bedc8 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -360,16 +360,38 @@ void NpcDialog::action(const gcn::ActionEvent &event) if (!client->limitPackets(PACKET_NPC_INPUT)) return; - const Item *const item = mInventory->getItem(0); std::string str; - if (item) + const int sz = mInventory->getNumberOfSlotsUsed(); + if (sz == 0) { - str = strprintf("%d,%d", item->getId(), - item->getColor()); + str = "0,0"; } else { - str = "0,0"; + const Item *item = mInventory->getItem(0); + if (item) + { + str = strprintf("%d,%d", item->getId(), + item->getColor()); + } + else + { + str = "0,0"; + } + for (int f = 1; f < sz; f ++) + { + str.append(";"); + item = mInventory->getItem(f); + if (item) + { + str.append(strprintf("%d,%d", item->getId(), + item->getColor())); + } + else + { + str.append("0,0"); + } + } } // need send selected item @@ -597,11 +619,11 @@ void NpcDialog::integerRequest(const int defaultValue, const int min, buildLayout(); } -void NpcDialog::itemRequest() +void NpcDialog::itemRequest(const int size) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_ITEM; - + mInventory->resize(size); buildLayout(); } -- cgit v1.2.3-60-g2f50