From 6c3974a46c659e558b2b5f249b7b000a5b39fe25 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 19 Oct 2013 16:27:33 +0300 Subject: Rename actorspritemanager into actormanager. --- src/gui/windows/npcdialog.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gui/windows/npcdialog.cpp') diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index e8caa0722..3b5d0d772 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -22,7 +22,7 @@ #include "gui/windows/npcdialog.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "configuration.h" #include "client.h" #include "inventory.h" @@ -193,9 +193,9 @@ void NpcDialog::postInit() enableVisibleSound(true); soundManager.playGuiSound(SOUND_SHOW_WINDOW); - if (actorSpriteManager) + if (actorManager) { - const Being *const being = actorSpriteManager->findBeing(mNpcId); + const Being *const being = actorManager->findBeing(mNpcId); if (being) { showAvatar(NPCDB::getAvatarFor(being->getSubType())); -- cgit v1.2.3-60-g2f50