From ea0b61e18f36f28806940b00a2cddaef912c3340 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 13 May 2014 01:04:05 +0300 Subject: Move actor type into separate file. --- src/gui/windows/minimap.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/gui/windows/minimap.cpp') diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index ffaba0c2f..8acbfc5a0 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -288,7 +288,7 @@ void Minimap::draw(Graphics *graphics) const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { - if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM) + if (!(*it) || (*it)->getType() == ActorType::FLOOR_ITEM) continue; const Being *const being = static_cast(*it); @@ -316,20 +316,20 @@ void Minimap::draw(Graphics *graphics) { switch (being->getType()) { - case ActorSprite::MONSTER: + case ActorType::MONSTER: type = UserPalette::MONSTER; break; - case ActorSprite::NPC: + case ActorType::NPC: type = UserPalette::NPC; break; - case ActorSprite::AVATAR: - case ActorSprite::UNKNOWN: - case ActorSprite::PLAYER: - case ActorSprite::FLOOR_ITEM: - case ActorSprite::PORTAL: - case ActorSprite::PET: + case ActorType::AVATAR: + case ActorType::UNKNOWN: + case ActorType::PLAYER: + case ActorType::FLOOR_ITEM: + case ActorType::PORTAL: + case ActorType::PET: default: continue; } -- cgit v1.2.3-60-g2f50