From f94a6551b8d140e272ac1c46bce1ff0e5df34986 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 29 Dec 2013 21:22:33 +0300 Subject: improve draw image calls. --- src/gui/widgets/itemcontainer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gui/widgets/itemcontainer.cpp') diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp index 8ba9707a4..5e5caf234 100644 --- a/src/gui/widgets/itemcontainer.cpp +++ b/src/gui/widgets/itemcontainer.cpp @@ -278,15 +278,15 @@ void ItemContainer::draw(gcn::Graphics *graphics) if (mShowMatrix[itemIndex] == mSelectedIndex) { if (mSelImg) - DRAW_IMAGE(g, mSelImg, itemX, itemY); + g->drawImage2(mSelImg, itemX, itemY); } image->setAlpha(1.0F); // ensure the image if fully drawn... - DRAW_IMAGE(g, image, itemX + mPaddingItemX, + g->drawImage2(image, itemX + mPaddingItemX, itemY + mPaddingItemY); if (mProtectedImg && PlayerInfo::isItemProtected( item->getId())) { - DRAW_IMAGE(g, mProtectedImg, + g->drawImage2(mProtectedImg, itemX + mPaddingItemX, itemY + mPaddingItemY); } } -- cgit v1.2.3-60-g2f50