From 8611b3c1ea3316bfc4740149b8f41c35dacee7c1 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 28 Jun 2012 00:31:06 +0300 Subject: Change texture order drawing in item containers. --- src/gui/widgets/dropshortcutcontainer.cpp | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'src/gui/widgets/dropshortcutcontainer.cpp') diff --git a/src/gui/widgets/dropshortcutcontainer.cpp b/src/gui/widgets/dropshortcutcontainer.cpp index 167ba2b5a..af3b78a31 100644 --- a/src/gui/widgets/dropshortcutcontainer.cpp +++ b/src/gui/widgets/dropshortcutcontainer.cpp @@ -103,21 +103,27 @@ void DropShortcutContainer::draw(gcn::Graphics *graphics) graphics->setFont(getFont()); + if (mBackgroundImg) + { + for (unsigned i = 0; i < mMaxItems; i++) + { + g->drawImage(mBackgroundImg, (i % mGridWidth) * mBoxWidth, + (i / mGridWidth) * mBoxHeight); + } + } + + Inventory *inv = PlayerInfo::getInventory(); + if (!inv) + return; + for (unsigned i = 0; i < mMaxItems; i++) { const int itemX = (i % mGridWidth) * mBoxWidth; const int itemY = (i / mGridWidth) * mBoxHeight; - if (mBackgroundImg) - g->drawImage(mBackgroundImg, itemX, itemY); - if (dropShortcut->getItem(i) < 0) continue; - Inventory *inv = PlayerInfo::getInventory(); - if (!inv) - return; - Item *item = inv->findItem(dropShortcut->getItem(i), dropShortcut->getItemColor(i)); -- cgit v1.2.3-60-g2f50