From 54f8367afe9d30c21bcda057872439199c7dd9c1 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 21 May 2011 03:23:28 +0300 Subject: Fix player build path in special collisions. --- src/gui/viewport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui/viewport.cpp') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 1053fa1c9..1f2d06894 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -306,7 +306,7 @@ void Viewport::_drawDebugPath(Graphics *graphics) debugPath = mMap->findPath( static_cast(playerPos.x - 16) / 32, static_cast(playerPos.y - 32) / 32, - mousePosX / 32, mousePosY / 32, 0, 500); + mousePosX / 32, mousePosY / 32, player_node->getWalkMask(), 500); lastMouseDestination = mouseDestination; } -- cgit v1.2.3-70-g09d2