From 088bb9486bb87580889941341a6dbd2f60076b27 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 23 Jan 2011 21:27:04 +0200 Subject: Add some protection in predicting job level. Also dont show need word if current experience more than needed. --- src/gui/statuswindow.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/gui/statuswindow.cpp') diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index ba66e2587..d2460f68e 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -258,6 +258,10 @@ StatusWindow::StatusWindow(): void StatusWindow::event(Channels channel _UNUSED_, const Mana::Event &event) { + static bool blocked = false; + if (blocked) + return; + if (event.getName() == EVENT_UPDATEATTRIBUTE) { switch(event.getInt("id")) @@ -341,7 +345,9 @@ void StatusWindow::event(Channels channel _UNUSED_, else { lvl = (exp.second - 20000) / 150; + blocked = true; PlayerInfo::setStatBase(id, lvl); + blocked = false; } } @@ -349,8 +355,10 @@ void StatusWindow::event(Channels channel _UNUSED_, { // possible job level up. but server broken and dont send // new job exp limit, we fixing it lvl ++; + blocked = true; PlayerInfo::setStatExperience(id, exp.first, 20000 + lvl * 150); - PlayerInfo::setStatBase(id, lvl); + blocked = false; +// PlayerInfo::setStatBase(id, lvl); } mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl)); -- cgit v1.2.3-70-g09d2