From 2f548dd7865863a8cc774d485bef30bfc9b50b6d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 18 May 2013 21:23:47 +0300 Subject: improve questswindow class. --- src/gui/questswindow.cpp | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) (limited to 'src/gui/questswindow.cpp') diff --git a/src/gui/questswindow.cpp b/src/gui/questswindow.cpp index 639d4c358..541768fa7 100644 --- a/src/gui/questswindow.cpp +++ b/src/gui/questswindow.cpp @@ -56,7 +56,7 @@ enum QuestType struct QuestItemText final { - QuestItemText(std::string text0, const int type0) : + QuestItemText(const std::string &text0, const int type0) : text(text0), type(type0) { } @@ -247,7 +247,7 @@ void QuestsWindow::loadXml() void QuestsWindow::loadQuest(const int var, const XmlNodePtr node) { - QuestItem *quest = new QuestItem(); + QuestItem *const quest = new QuestItem(); // TRANSLATORS: quests window quest name quest->name = XML::langProperty(node, "name", _("unknown")); quest->group = XML::getProperty(node, "group", ""); @@ -293,7 +293,6 @@ void QuestsWindow::loadQuest(const int var, const XmlNodePtr node) void QuestsWindow::loadEffect(const int var, const XmlNodePtr node) { QuestEffect *const effect = new QuestEffect; - effect->map = XML::getProperty(node, "map", ""); effect->id = XML::getProperty(node, "npc", -1); effect->effectId = XML::getProperty(node, "effect", -1); @@ -416,33 +415,27 @@ void QuestsWindow::rebuild(const bool playSound) } FOR_EACH (std::vector::const_iterator, it, hidden) - { - QuestItem *const quest = *it; - quest->completeFlag = -1; - } + (*it)->completeFlag = -1; - if (updatedQuest == -1) - updatedQuest = static_cast(mQuestLinks.size() - 1); - else if (updatedQuest >= static_cast(mQuestLinks.size())) + if (updatedQuest == -1 || updatedQuest >= static_cast( + mQuestLinks.size())) + { updatedQuest = static_cast(mQuestLinks.size() - 1); + } if (updatedQuest >= 0) { mQuestsListBox->setSelected(updatedQuest); showQuest(mQuestLinks[updatedQuest]); - if (playSound) + if (playSound && effectManager) { switch (newCompleteStatus) { case 0: - if (effectManager) - effectManager->trigger(mNewQuestEffectId, player_node); + effectManager->trigger(mNewQuestEffectId, player_node); break; case 1: - if (effectManager) - { - effectManager->trigger(mCompleteQuestEffectId, - player_node); - } + effectManager->trigger(mCompleteQuestEffectId, + player_node); break; default: break; @@ -487,7 +480,6 @@ void QuestsWindow::setMap(const Map *const map) return; const std::string name = mMap->getProperty("shortName"); - logger->log("current map: " + name); FOR_EACH (std::vector::const_iterator, it, mAllEffects) { const QuestEffect *const effect = *it; -- cgit v1.2.3-70-g09d2