From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/gui/charcreatedialog.h | 122 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 src/gui/charcreatedialog.h (limited to 'src/gui/charcreatedialog.h') diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h new file mode 100644 index 000000000..018de3f59 --- /dev/null +++ b/src/gui/charcreatedialog.h @@ -0,0 +1,122 @@ +/* + * The Mana Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef CHAR_CREATE_DIALOG_H +#define CHAR_CREATE_DIALOG_H + +#include "being.h" +#include "guichanfwd.h" + +#include "gui/charselectdialog.h" + +#include "gui/widgets/window.h" + +#include + +#include +#include + +class LocalPlayer; +class PlayerBox; + +/** + * Character creation dialog. + * + * \ingroup Interface + */ +class CharCreateDialog : public Window, public gcn::ActionListener +{ + public: + /** + * Constructor. + */ + CharCreateDialog(CharSelectDialog *parent, int slot); + + /** + * Destructor. + */ + ~CharCreateDialog(); + + void action(const gcn::ActionEvent &event); + + /** + * Unlocks the dialog, enabling the create character button again. + */ + void unlock(); + + void setAttributes(const std::vector &labels, + int available, + int min, int max); + + void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE); + + private: + int getDistributedPoints() const; + + void updateSliders(); + + /** + * Returns the name of the character to create. + */ + std::string getName() const; + + /** + * Communicate character creation to the server. + */ + void attemptCharCreate(); + + void updateHair(); + + CharSelectDialog *mCharSelectDialog; + + gcn::TextField *mNameField; + gcn::Label *mNameLabel; + gcn::Button *mNextHairColorButton; + gcn::Button *mPrevHairColorButton; + gcn::Label *mHairColorLabel; + gcn::Button *mNextHairStyleButton; + gcn::Button *mPrevHairStyleButton; + gcn::Label *mHairStyleLabel; + + gcn::RadioButton *mMale; + gcn::RadioButton *mFemale; + + std::vector mAttributeSlider; + std::vector mAttributeLabel; + std::vector mAttributeValue; + gcn::Label *mAttributesLeft; + + int mMaxPoints; + int mUsedPoints; + + gcn::Button *mCreateButton; + gcn::Button *mCancelButton; + + Being *mPlayer; + PlayerBox *mPlayerBox; + + int mHairStyle; + int mHairColor; + + int mSlot; +}; + +#endif // CHAR_CREATE_DIALOG_H -- cgit v1.2.3-60-g2f50