From c544a5ebb53d51fa98392188d2b44dc6ec27c390 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 21 Jul 2014 23:04:11 +0300 Subject: move "change attack type" option into gamemodifiers. --- src/gamemodifiers.cpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) (limited to 'src/gamemodifiers.cpp') diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index 3f2650659..87dcd5aa7 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -44,6 +44,7 @@ GameModifiers::GameModifiers() settings.attackType = config.getIntValue("attackType"); settings.quickDropCounter = config.getIntValue("quickDropCounter"); settings.pickUpType = config.getIntValue("pickUpType"); + settings.magicAttackType = config.getIntValue("magicAttackType"); } GameModifiers::~GameModifiers() @@ -350,3 +351,33 @@ std::string GameModifiers::getPickUpTypeString() return gettext(getVarItem(&pickUpTypeStrings[0], settings.pickUpType, pickUpTypeSize)); } + +const unsigned magicAttackSize = 5; + +void GameModifiers::changeMagicAttackType(const bool forward) +{ + changeMode(&settings.magicAttackType, magicAttackSize, "magicAttackType", + &GameModifiers::getMagicAttackString, 0, true, forward); +} + +static const char *const magicAttackStrings[] = +{ + // TRANSLATORS: magic attack in status bar + N_("(f) use #flar for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(c) use #chiza for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(I) use #ingrav for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(F) use #frillyar for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(U) use #upmarmu for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(?) magic attack") +}; + +std::string GameModifiers::getMagicAttackString() +{ + return gettext(getVarItem(&magicAttackStrings[0], + settings.magicAttackType, magicAttackSize)); +} -- cgit v1.2.3-60-g2f50