From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/flooritem.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/flooritem.cpp') diff --git a/src/flooritem.cpp b/src/flooritem.cpp index 7826f7855..2a7ca5aed 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -48,7 +48,8 @@ FloorItem::FloorItem(const int id, const int itemId, const int x, const int y, mPickupCount(0), mColor(color), mShowMsg(true), - mHighlight(config.getBoolValue("floorItemsHighlight")) + mHighlight(config.getBoolValue("floorItemsHighlight")), + mCursor(Cursor::CURSOR_PICKUP) { setMap(map); const ItemInfo &info = ItemDB::get(itemId); @@ -72,6 +73,7 @@ FloorItem::FloorItem(const int id, const int itemId, const int x, const int y, mPos.y = 0; } + mCursor = info.getPickupCursor(); setupSpriteDisplay(info.getDisplay(), true, 1, info.getDyeColorsString(mColor)); mYDiff = 31; -- cgit v1.2.3-60-g2f50