From 6ff97aad8bf4af8e1a69665b3ad414042efada02 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 29 Apr 2011 01:21:45 +0200 Subject: Added customizable on-hit effects for characters. This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks. --- src/defaults.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/defaults.cpp') diff --git a/src/defaults.cpp b/src/defaults.cpp index 5249addd2..622740f61 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -244,6 +244,8 @@ DefaultsData* getPathsDefaults() AddDEF(pathsData, "particles", "graphics/particles/"); AddDEF(pathsData, "levelUpEffectFile", "levelup.particle.xml"); AddDEF(pathsData, "portalEffectFile", "warparea.particle.xml"); + AddDEF(pathsData, "hitEffectId", 26); + AddDEF(pathsData, "criticalHitEffectId", 28); AddDEF(pathsData, "minimaps", "graphics/minimaps/"); AddDEF(pathsData, "maps", "maps/"); -- cgit v1.2.3-60-g2f50