From c56825758fb5ef6cf0094296b16be717c29c4665 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 30 May 2013 01:50:27 +0300 Subject: Prevent losing per server settings. Prevent losing per server settings if partially connect to server and save settings. --- src/client.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index ceff605ff..4fcfaa081 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1707,6 +1707,7 @@ int Client::gameExec() Net::getGameHandler()->disconnect(); Net::getGameHandler()->clear(); mServerName.clear(); + serverConfig.unload(); mState = STATE_CHOOSE_SERVER; BLOCK_END("Client::gameExec STATE_SWITCH_SERVER") -- cgit v1.2.3-60-g2f50